254,763 Commits over 3,990 Days - 2.66cph!
UnitView OnPlaySound tweak
added axe sounds to audiobundle
Added support for audio bundle assets than can be passed via animations.
Sfx added to anim, atmos music chopping
Fixed Units not being able to pick up some items
changed triggerPickupRight to triggerPickUpRight, damn U
made new decals read/write enabled
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
added beep truck lod0 prefab, adding training scene
fixed out of bounds texture access
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/
Added custom editor for OptionsManager
Expose game options in inspector
Items and Attachments work
OnSoundEvent enum parse
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
added sounds to bow and changed unitview to make them play in game
added pickup event to pickup left anim
added sound test human controller
Fixed some connection / disconnection bugs.
Some ReorderableListDrawer tweaks
added axe sounds + folder reorganisation
Removed audio playing from code when attacking.
UnitView.OnSoundEvent AudioClip overload (does nothing)
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
improved shrug(dont know why this didnt go in previously really)
fixing walk loop glitch for humans
Added more stickers
Can remove and reapply
Can now switch textures in paint mode
small anim tweaks and delselect anim
Added support for ability hit sounds (currently buried beneath unit hit sounds) and added untested % of health damage check for unit hit sound type played.
Temporarily disabled fleeing because it is annoying.
Detail layer in rust/std now disabled by default
Fixed Tribe+Knowledge spamming discovery
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846)
Deleted half-assed standard-hair shader
Replaced horse LOD3 with the proper mesh
Fixed scope shader not compiling on some weird platform
Spawners get ground height
Fixed individual GoalPlanVariant BehaviourChain elment Decisions not copying Blackboard data back onto the BehaviourChain's Blackboard