239,362 Commits over 3,837 Days - 2.60cph!

9 Years Ago
NRE fix
9 Years Ago
Minor tweak in InfluenceQuery.
9 Years Ago
Cleaned up a little bit in InfluenceQuery.
9 Years Ago
Generalized InfluenceQuery class.
9 Years Ago
added static refineries to sphere monument
9 Years Ago
Removed debug DDraw I forgot (whoops)
9 Years Ago
Fixed misc IM and made it work with mask vs mask.
9 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
9 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
9 Years Ago
▋▌▋▄▆ ██▆▌▄▆▋▆ ▄█▉▅▋█▍▇█ ▇▍▇▌▋ ▆▍ ██▋▇▆█ ▋▌▍▇▄▋
9 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
9 Years Ago
Refactored IM a bit.
9 Years Ago
Sphere tank top walkways/core/storage collision accuracy
9 Years Ago
Load order
9 Years Ago
Renaming Consideration asset files
9 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
9 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
9 Years Ago
Scary loadtimes test
9 Years Ago
terrain noise on sat dish
9 Years Ago
crude_oil mat changes
9 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
9 Years Ago
Updated Igor controller / config Re-enabled dives
9 Years Ago
-renamed namespace of InfiniteInfluenceMap
9 Years Ago
Minor player movement tweaks and fixes
9 Years Ago
Fixed server shit.
9 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
9 Years Ago
tweaking textures and lighting in test court scene
9 Years Ago
merge from main
9 Years Ago
More precise collisions, quarry and pumpjack
9 Years Ago
Construction plan uses non-weapon lookat weights
9 Years Ago
Minor tweaks to IM.
9 Years Ago
Always get at least one seed from eating corn/pumpkin
9 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
9 Years Ago
More IM tweaks.
9 Years Ago
updating hat prefab hopefully the mesh is all good.
9 Years Ago
Adding tar_sand textures, tempoary oil crater model
9 Years Ago
▌▋▉▋█▄▉▌ ▅▍▅▌▌
9 Years Ago
In two player mode, server now at bottom of screen
9 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
9 Years Ago
Closing console executes any command entered in the text field
9 Years Ago
Fixed warning
9 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
9 Years Ago
misc hat textures
9 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
9 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
9 Years Ago
Distance checks for runs are now per shot Toned down Igor shot power
9 Years Ago
base hat.cap
9 Years Ago
Some tweaks to IM stuffs.
9 Years Ago
Replays use hit reach param
9 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.