254,766 Commits over 3,990 Days - 2.66cph!
Fixed bad EntitySettings.GenerateComponentsList
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data
Added EntitySettings.DefaultComponents property and validation of fields via reflection
Moved Unit.Properties UC back toUnit partial
Fixed deadlock in render.RenderView
Increased size of render queue and added error message when it runs out of memory
FOR FUCK SAKE ssao
FOR FUCK SAKE fix factory prefab gap
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
Mark some unused thread-related ConVars as hidden
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction
Added some Building behavious to the the Shelter module
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
APO data
Crafted items get attached to one of their valid slots instead of a random AP
It is no longer possible to chop down trees using a rock
Added ResourceSpawner
Removed lots of old corpse assets
fixed m4 viewmodel rear sight
fixed jumping animations so the land, the feet touches the ground better
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
Removing scripts from some unit prefabs
Basic avoidance system using Uniy's NavMeshAgent priorities.
Nuked local avoidance hacks
AvoidanceNavMeshAgent enabled gate
Fixed things colliding with the UnitPortraits layer
Removed debug rays from CameraModule
Removing a bunch of navigation hacks and workarounds
Reduced pitch variation in Unit.Audio
Entity Create and Setup positional params
FOR FUCK SAKE pipe texture
FOR FUCK SAKE lighting prefab
!A wall turret plasma prefab tile
Initial test of local unit avoidance.
Automated Linux DS Build #8
Automated Linux DS Build #341
Automated Windows Build #8
tone down the ADS fire animations for the pistol / m4
Automated Windows Build #341
Merged changes to materialsystem and debug overlays
Automated Linux Build #341
Added mat_requires_rt_alloc_first from upstream
fixed broken skin rigging on player model
fixed the crouch anims so the feet stay planted on the ground
Automated Linux DS Build #340
Added Apex Path & Apex Steer
Automated Windows Build #340
Automated Linux Build #340
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Don't parent view to itself in Entity+View. Duh.
Make really sure we never write weird shit to BasePlayer.estimatedVelocity