254,766 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Fixed bad EntitySettings.GenerateComponentsList
9 Years Ago
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data Added EntitySettings.DefaultComponents property and validation of fields via reflection Moved Unit.Properties UC back toUnit partial
9 Years Ago
LOS exploit fixes
9 Years Ago
Fixed deadlock in render.RenderView Increased size of render queue and added error message when it runs out of memory
9 Years Ago
FOR FUCK SAKE ssao FOR FUCK SAKE fix factory prefab gap
9 Years Ago
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
9 Years Ago
Mark some unused thread-related ConVars as hidden
9 Years Ago
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction Added some Building behavious to the the Shelter module
9 Years Ago
Spacebar to pause/freeze
9 Years Ago
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
9 Years Ago
Save
9 Years Ago
APO data Crafted items get attached to one of their valid slots instead of a random AP
9 Years Ago
It is no longer possible to chop down trees using a rock Added ResourceSpawner Removed lots of old corpse assets
9 Years Ago
fixed m4 viewmodel rear sight fixed jumping animations so the land, the feet touches the ground better
9 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
9 Years Ago
Tribe tracker tweaks
9 Years Ago
Removing scripts from some unit prefabs
9 Years Ago
UI updates
9 Years Ago
Basic avoidance system using Uniy's NavMeshAgent priorities.
9 Years Ago
Missed a bit
9 Years Ago
Nuked local avoidance hacks
9 Years Ago
AvoidanceNavMeshAgent enabled gate
9 Years Ago
Disabled local avoidance
9 Years Ago
Fixed things colliding with the UnitPortraits layer
9 Years Ago
Removed debug rays from CameraModule
9 Years Ago
Removing a bunch of navigation hacks and workarounds Reduced pitch variation in Unit.Audio
9 Years Ago
Entity Create and Setup positional params
9 Years Ago
FOR FUCK SAKE pipe texture
9 Years Ago
FOR FUCK SAKE lighting prefab !A wall turret plasma prefab tile
9 Years Ago
Initial test of local unit avoidance.
bot
9 Years Ago
Automated Linux DS Build #8
bot
9 Years Ago
Automated Linux Build #8
bot
9 Years Ago
Automated Linux DS Build #341
bot
9 Years Ago
Automated Windows Build #8
9 Years Ago
tone down the ADS fire animations for the pistol / m4
bot
9 Years Ago
Automated Windows Build #341
bot
9 Years Ago
Automated OSX Build #8
9 Years Ago
Merged changes to materialsystem and debug overlays
bot
9 Years Ago
Automated OSX Build #341
bot
9 Years Ago
Automated Linux Build #341
9 Years Ago
Added mat_requires_rt_alloc_first from upstream
9 Years Ago
fixed broken skin rigging on player model fixed the crouch anims so the feet stay planted on the ground
bot
9 Years Ago
Automated Linux DS Build #340
9 Years Ago
Added Apex Path & Apex Steer
bot
9 Years Ago
Automated Windows Build #340
bot
9 Years Ago
Automated OSX Build #340
bot
9 Years Ago
Automated Linux Build #340
9 Years Ago
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9 Years Ago
Don't parent view to itself in Entity+View. Duh.
9 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity