239,362 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
9 Years Ago
Fixed possible overflows of F1 console text buffer
9 Years Ago
tinkering
9 Years Ago
improved dodgy eyes on skin normals 2 texture
9 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
9 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
9 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
9 Years Ago
Player model cleanup
9 Years Ago
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9 Years Ago
Deleting UnityVS on the repo
9 Years Ago
and again
9 Years Ago
ignore conf
9 Years Ago
Hit effects work again in replays
9 Years Ago
-checking in yesterday's temporary considerations.
9 Years Ago
Fixed stone wall dealing damage
9 Years Ago
Added toggle for IME gizmos
9 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
9 Years Ago
Attempt at fixing pumpkins growing stages
9 Years Ago
Tidying Analytics
9 Years Ago
Updated anim hashes
9 Years Ago
Plant gallery scene
9 Years Ago
Bundle splitting
9 Years Ago
Higher protection values are brighter on the inventory hud
9 Years Ago
Server compile fix (cc Alex)
9 Years Ago
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9 Years Ago
Visual Studio Tools 2.0.0.0
9 Years Ago
Metal footsteps
9 Years Ago
compile fix
9 Years Ago
Sound and ambience refactoring
9 Years Ago
▇▇▊▍▌▊▌▇ █▌▋████, ▆▉▅▇▄▊▊▅▇ ▅▌▍ ▉▆▌▇▅▉▄ ▌▌▋▊▇▋██▄▇ ▌▌▅▄▇▄ ▅▅ ▊▆▅▊▆▆ *▋▄▊▆*
9 Years Ago
Cleanup.
9 Years Ago
Animal models.
9 Years Ago
Bridge updates LOD/COL
9 Years Ago
Renamed some LUTs
9 Years Ago
Fixes and tweaks after weighted object change
9 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
9 Years Ago
More tweaks.
9 Years Ago
Weapon tweaks.
9 Years Ago
More of the same
9 Years Ago
Expanding BeforeDebug a bit, all species can now be spawned in-game from the spawning tab. A little InflueceMap.cs cleanup (redudant field initializers)
9 Years Ago
Import updates
9 Years Ago
blank pants description
9 Years Ago
Pants meta
9 Years Ago
Fixed view online button
9 Years Ago
Editor ifdef
9 Years Ago
Pants
9 Years Ago
Blank tshirt Changed icons to png
9 Years Ago
New player rig Make sure icon is square when uploading Made example tshirt texture a png, to make it more accessible
9 Years Ago
Fixed so that InfluenceAtPointConsideration Score returns the Score and not the Response. Added the new Consideration to DSE for adding wood to the fire and harvesting resources.
9 Years Ago
Shifted the Influence At Point Consideration to its proper folder, and created a Unit.Any.ConsiderSafety consideration asset.