239,359 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Workshop bullshit
9 Years Ago
cleaning up
9 Years Ago
Fixed bug with species creation where unit prefab wouldnt get assigned Stopped HumanEditor showing handles outside of playmode (caused errors)
9 Years Ago
Fixed weapon switch on client.
9 Years Ago
Randomise transitions
9 Years Ago
Nuking and moving some editor utils
9 Years Ago
Rename before debug folder
9 Years Ago
Fixed asset create not working for some data types BeforeDebug work
9 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
9 Years Ago
Updated pistol
9 Years Ago
tweaked skybox to be lighter, added alarm light with animations, tweaked lighting on wild west court,
9 Years Ago
tweaked skybox to be lighter, added alarm light with animations
9 Years Ago
Switched camera controls
9 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
9 Years Ago
Updated mac10
9 Years Ago
Wolf prefab affector and rename
9 Years Ago
metas
9 Years Ago
This folder should not exist (I think)
9 Years Ago
Fixed materials of the small bridge
9 Years Ago
-made influence consideration more reasonable (ie. 0 influence safety = middle of the curve, -1 safety = 0, 1 safety = 1)
9 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
9 Years Ago
Workshop prep
9 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
9 Years Ago
Editor meta
9 Years Ago
pre other weapon update.
9 Years Ago
Actually moving
9 Years Ago
Moving editor files around a bit
9 Years Ago
batching.verbose can be enabled by everyone
9 Years Ago
-re-renamed units.wolf to unit.wolf -moved influencemaptypes into its own file -re-set humans with a 'safety' affector -added a consideration for safetyAtPoint
9 Years Ago
View model updates are pretty much done for now.
9 Years Ago
Serialization to text
9 Years Ago
Fixed MeshBatch refreshing too often
9 Years Ago
batching.verbose defaults to false
9 Years Ago
Made warehouse monument a bit more interesting
9 Years Ago
Unfucked sphere tank prefab
9 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
9 Years Ago
Added special debug replay mode
9 Years Ago
Compile fix
9 Years Ago
Added batching.verbose
9 Years Ago
More Analytics
9 Years Ago
Added Unit.CurrentZone property, set on init
9 Years Ago
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9 Years Ago
Undoing movements
9 Years Ago
Made GetEnumarableOfType faster by returning list of Type
9 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
9 Years Ago
Rebundle
9 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
9 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
9 Years Ago
Reset after replay
9 Years Ago
RCON utf8 mode