239,344 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Attraction points, attraction socket
9 Years Ago
Special handling for Unit and Building view updating in Before Editor
9 Years Ago
Added third TrackIR rotation axis
9 Years Ago
Views can be updated automagically from their source assets in BoforeEditor
9 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
9 Years Ago
Tweaked god ray color around dawn and dusk
9 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
9 Years Ago
Fixed TweakUIMultiSelect initial state
9 Years Ago
Removed debug DDraws
9 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
9 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
9 Years Ago
protocol++ !added crossbow for alex to fix
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
9 Years Ago
new bridge material
9 Years Ago
bridge material and model updates
9 Years Ago
9 Years Ago
Basic prefab caching for DecorSpawn FoliageTools cleanup and fixes for duplicat material creation
9 Years Ago
Fixed constant reimporting when pressing play or saving
9 Years Ago
merge from main
9 Years Ago
Temperate biome tweaks and some manual (ew) foliage material fixes.
9 Years Ago
GrassSpawn/DecorSpawn Biome integration
9 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it
9 Years Ago
Making skins for building blocks more straight forward, less magic
9 Years Ago
updated AssetGallery test scene.
9 Years Ago
Bridge material and parts tweaks
9 Years Ago
9 Years Ago
Biome editor material library improvements. Enabled TOD Scattering on player camera prefab again (whoops)
9 Years Ago
Fixed floaty airfield hangars and warehouse
9 Years Ago
Merge from radtown-spawn-refactor
9 Years Ago
Updated Mavis flying anims
9 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
9 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
9 Years Ago
Merge from main
9 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
9 Years Ago
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Fixed hapis tunnel layers Ran scene2prefab all
9 Years Ago
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9 Years Ago
Updated to latest XInput
9 Years Ago
Latest
9 Years Ago
created new wild west layout
9 Years Ago
added new wild west geometry to unity. setting up new materials and lighting
9 Years Ago
Missed this file
9 Years Ago
Don't let them in the server if family share owner is banned
9 Years Ago
Don't let them in the server if family share owner is banned
9 Years Ago
Long sleeved shirt and pants highpass, mask
9 Years Ago
FoliageTools updates, now resides under Tools menu > Process SPM Assets. Takes all SPM assets, consolidates materials, creates prefabs with NavMeshObstacle components using ST exported CollisionObject0 collider size, copies materials (with sensible names, using the Before/SpeedTree shaders, assinging TintMask textures if they exist) to Resources/Materials/Foliage for runtime tinting.