239,337 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
rigged up the 2handed clever view model added an explosion decal.
9 Years Ago
added large bridge standard section
9 Years Ago
adding bridge maps and some more generic textures.
9 Years Ago
Added new window prefab.
9 Years Ago
Added road crossing textures.
9 Years Ago
Organising left side of inventory menu to accomodate stats
9 Years Ago
More data type name consistency changes (GrassPopulation/DecorPopulation) Added Grass and Decor tabs to BeforeEditor
9 Years Ago
Hitbox, health, need to clean up properly when you die.
9 Years Ago
Added variable speed runs for hit->run mechanic
9 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
9 Years Ago
Moved Scripts/Graphics/Terrain to Scripts/World Renamed SpawnPopulation -> SpawnPopulationSettings
9 Years Ago
Unity 5.1.2f1
9 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
9 Years Ago
Added trackir.refresh and trackir.recenter console commands
9 Years Ago
Fixed some issues with ResourceView not updating skin visibility properly Remade pine view prefabs Added ferns decor asset
9 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
9 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
9 Years Ago
Store layer name in EntiySettings derived assets and set in EntityView.Setup base method Set EntityComponent IsActive on init Wrap de/activation of ECs in conveniece methods for readability Consistency checks across all Entity derived types and their init routines (Unit remains an exception due to some older view creation code) EntiyView and derived classes cleanup
9 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
9 Years Ago
Fixed red fuzz on player skin
9 Years Ago
Clothing screenshotting tools
9 Years Ago
Removed unused ownerGroup and ownerController from Building BiomeMaterialObject now added to EntityView instead of Entity
9 Years Ago
Removed missing component from Player prefab Transform layers set in BuildingView and ItemView and ResourceView Moved Resource scripts out of /Entity
9 Years Ago
hats
9 Years Ago
Label all item icons with ItemIcon More organisation
9 Years Ago
Cavemen now gather sticks and deposit them to an unfinished campfire autonomously.
9 Years Ago
Hoodie organization
9 Years Ago
added dylan's explosion to unity
9 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
9 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
9 Years Ago
checking in crossbow materials for alex
9 Years Ago
Rigged vm crossbow + 1st pass anim set
9 Years Ago
Fixed wrong skin colour selection
9 Years Ago
More player skin tweaks
9 Years Ago
Fixed missing viewmodel arm shader
9 Years Ago
Removed old skin shader
9 Years Ago
Players use new skin shader
9 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
9 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
bot
9 Years Ago
LinuxDS Build 706
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9 Years Ago
Linux Build 691
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9 Years Ago
OSX Build 832
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9 Years Ago
Windows Build 600
9 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
9 Years Ago
* Fixed TF2 compressed maps crashing on load
9 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
9 Years Ago
SmartObject Subscribable fix (return true if any interactions enabled and subscription count < max sub count)
9 Years Ago
Seperate generators from item schema
9 Years Ago
Fixed client sending expired inventories to the server