254,760 Commits over 3,990 Days - 2.66cph!

9 Years Ago
9 Years Ago
Change Combat Ability goal should actually be working now (but is getting a score of 0)
9 Years Ago
More DM tweaks
9 Years Ago
Attack ability sets speed to jog, not sprint
9 Years Ago
Blackboard trickle down fudgery
9 Years Ago
fix for server bug.
9 Years Ago
Replaced mission identifier
9 Years Ago
Decision blackboard refactor
9 Years Ago
moved left hand bone and reexported animations started to make anims work with dual spears added nipples to children added dodge to controller and combat.cs made walk blend to idle better when stopping
9 Years Ago
Editor fixes
9 Years Ago
Editor cleanup and tinkering
9 Years Ago
Nework decay timer to client as well
9 Years Ago
9 Years Ago
Tweak
9 Years Ago
Cleaned up PlayerController goal creation Removed player AI module
9 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
9 Years Ago
Fixed bugs
9 Years Ago
lodding enginechassis and wheel rims on lod1
9 Years Ago
RUST-856, maybe
9 Years Ago
Decision owns a Blackboard
9 Years Ago
switched round target selector and combat ability selector
9 Years Ago
removed erroneous materials. tweaked metallic value on beep truck materials
9 Years Ago
updated scene
9 Years Ago
working on lod 0 and lod 1 beep truck
9 Years Ago
whitebox update
9 Years Ago
Changed wheel dimension, forces
9 Years Ago
latest source data for units with new hand attachment points
9 Years Ago
this checkin has the attach bones setup properly (I HOPE!!!)
9 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
9 Years Ago
Added CS like weapon recoil. Needs tweaking a lot.
9 Years Ago
missing layer
9 Years Ago
almost
9 Years Ago
fixed the player_model to use the proper animation controller
9 Years Ago
Added combat ability re-selection to combat AI module (might not work properly yet)
9 Years Ago
NRE fix
9 Years Ago
Attachments editor progress, EntityViewPrefab offset data PlayerController dummy goal cleanup, module ref Goals data copy support
9 Years Ago
tweak the playback speed for some animations
9 Years Ago
fixed sleeping orientation so it aligns with terrain better
9 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
9 Years Ago
Dodge animation trigger should now get called.
bot
9 Years Ago
Automated Linux DS Build #325
9 Years Ago
Fixed dodged attacks not causing the combat state
bot
9 Years Ago
Automated Windows Build #325
bot
9 Years Ago
Automated OSX Build #325
bot
9 Years Ago
Automated Linux Build #325
9 Years Ago
CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem Fixed infinite loop in autorefresh caused by circular include() calls
9 Years Ago
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9 Years Ago
damn it..
9 Years Ago
pistol viewmodel fixes ( clipping on the deploy animation, made the idle point straight ahead )
9 Years Ago
added footstep sounds to all the sprint animations