255,024 Commits over 3,990 Days - 2.66cph!

9 Years Ago
added test dodge anim with root motion updated avatarPostprocessor.cs to look for _RM in the anim name and use root motion on XZ added dodge bool to human controller(to test for now) updated human male prefab with use root motion tickbox (will need to be udpated via tools if we go forward with it I think) updated animation.cs with a check to see if dodge bool is active to disable ismoving and play anims at normal speed, also added OnAnimatorMove here to check if dodge is true and then use the root motion
9 Years Ago
Ammo item mod. Added props to whitebox.
9 Years Ago
Player prefab save
9 Years Ago
Grass mat fix, disabled grass \o/
9 Years Ago
Zero the camera after disabling cinematic module
9 Years Ago
Added CinematicCamera module, for testing Cinemachine
9 Years Ago
Tweaked biome distribution and transitions
9 Years Ago
Post process terrain slopes near water to reduce wave clipping
9 Years Ago
Updated Candleight handles Added Cinemachine Base Rig
bot
9 Years Ago
Automated Linux DS Build #321
9 Years Ago
Merge from main
9 Years Ago
fix again
9 Years Ago
temp fix for waterbarrel LOD's
bot
9 Years Ago
Automated Windows Build #321
9 Years Ago
▇▉▇▆ ▋▊▊▌▍▌▇ ▍▊▋ ▉▆▆▇▌▊▍▋▆ ▍▍▇▄▊▆ ▍▄▉▇▆▍█
9 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
9 Years Ago
Commiting merged changes from the new Player animation system
9 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
9 Years Ago
Hacked wire plugin to work with different connection offsets on every object
9 Years Ago
Updated wire plugin
bot
9 Years Ago
Automated Linux DS Build #320
9 Years Ago
More distance between prefab mountains
9 Years Ago
Added an attempt at shot leading with the new algorithm, not great yet.
9 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
bot
9 Years Ago
Automated Windows Build #320
bot
9 Years Ago
Automated OSX Build #320
9 Years Ago
Editor texture channel copy tool for mountain masks
bot
9 Years Ago
Automated Linux Build #320
9 Years Ago
Mountain splat transfer implementation
9 Years Ago
Updated BASS to version 2.4.12 Added IGModAudioChannel:GetAverageBitRate() Added FFT_32768
9 Years Ago
Mountain splat settings
9 Years Ago
Projectiles now have better angle simulation (but I haven't put leading back in yet)
9 Years Ago
smartobject_test save
9 Years Ago
Building view creation automagically finds/updates animator controllers
9 Years Ago
Building view update generates fresh mesh colliders
9 Years Ago
BuildingSettingsEditor collider mesh creation
9 Years Ago
Mountain splat maps
9 Years Ago
player preview source updates
9 Years Ago
bulding mats to terrain
9 Years Ago
white box floor
9 Years Ago
Fudged some numbers to make shot leading work pretty well.
9 Years Ago
Fixed some issues with entity view management editor code (specifically resources) Removed BiomeMaterialObject components from all resource source prefabs
9 Years Ago
VM changes.
9 Years Ago
Building new truck and experimenting with handling
9 Years Ago
Building init fixed DebuTools window shows smartobject interactions for selected entity
9 Years Ago
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
9 Years Ago
more chopping of atmos music
9 Years Ago
Projectiles now hit stationary targets and rotate correctly.
9 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
9 Years Ago
Added Shelter VE to buildings Fxied EffectSettingsWrapper bad NestedEditor Attribute Exposed ToolType and SkillUse in BuildingSettingsEditor