239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Slightly less water
9 Years Ago
More bushes in forests
9 Years Ago
Reduced powerline topology radius
9 Years Ago
Added palms to warm beaches
9 Years Ago
Added delay to serve bar visibility Can now transition out of serve early - anim controller dependant
9 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
9 Years Ago
-fixed Shoot function to work (ie. provides correct velocity for the arrow to reach the target. -added a Shoot2 function, which instead finds the shooting angle from a fixed velocity (ie. fully pulled bow). Doesn't quite work if there are big height differences yet.
9 Years Ago
Stopped player moving through net Updated code for showing Mavis Racket Added hit tags to Mavis anim controller
9 Years Ago
Disabled smooth LOD transitions on certain close-range decor
9 Years Ago
texture res change
9 Years Ago
added landmine added minor grass displacement to traps traps no longer show health protocol++
9 Years Ago
bone club resource harvesting balance
9 Years Ago
fixed some errors on the bone club
9 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
9 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
halved ore yield increased ore spawns waterpipe shotgun default blueprint removed arm random scaling (fixes weird hold positions)
9 Years Ago
Game manifest
9 Years Ago
Lower bush density on beaches
9 Years Ago
Lion-El backhand dive
9 Years Ago
Added dirt to arid biome splat mapping
9 Years Ago
Lion-El backhand dive
9 Years Ago
Spawning items on selection.
9 Years Ago
Updated logos removed unused prefab
9 Years Ago
added max files for new forcefield
9 Years Ago
added new forcefield WIP
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Added run tag to controllers Exposed accel values and ability to switch between code driven and anim driven translations in config script
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Increased rim intensity.
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Fixed freeze effect
9 Years Ago
-removed offending comment
9 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
9 Years Ago
Arrow shooting test scene, scripts and asset
9 Years Ago
Character material balance, FE and in-game. Reduced
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
9 Years Ago
Remove shield at start of next point
9 Years Ago
Added extra UI camera, switched transition
9 Years Ago
Added soundcache to front end
9 Years Ago
Billboards we need.
9 Years Ago
These files can go.
9 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
9 Years Ago
Tree restore point.