239,296 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Improved camera movement Changed test court camera cull settings
9 Years Ago
Landmine + everything except lods
9 Years Ago
Award bonus for powerful shots Toned down default max ball power
9 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
9 Years Ago
Added simple sound manager and some effects for when powerup is randomising
9 Years Ago
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals Fixed transmission set to const
9 Years Ago
Lion-El forehand dive & events
9 Years Ago
Lion-El forehand dive
9 Years Ago
FloraGroup cleanup (removed the tinting bools and all related code) ZoneSeasons sets _Tint color on flora prefabs, not _Color BeforeEditor tinkering
9 Years Ago
Humaaaaans
9 Years Ago
Latest shield changes - now above net, needs 3 hits to break
9 Years Ago
Switched shader on jetpack smoke material
9 Years Ago
Switched logo
9 Years Ago
Added selection markers
9 Years Ago
halved loading ball size
9 Years Ago
Character Select Camera prefab added
9 Years Ago
Updated front end char select
9 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
9 Years Ago
Changed camera cull and toned down screen shake on rockfall in WW
9 Years Ago
Added sfx
9 Years Ago
Setup up the right hand celeb player to have its own camera
9 Years Ago
Cleaned up human max file a lot, saved out all non-skinned assets to seperate source files
9 Years Ago
-merge with main
9 Years Ago
Consumables now destroyed after their action chains have finished (which is crap, we need to send effects to the agent and destroy the item itself on consume) Added Unit Behaviour stuff to the Entity View
9 Years Ago
Human updates
9 Years Ago
Updated shader names
9 Years Ago
Merge from main
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Added keyframe in shield anim
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
updated plate armour textures/materials
9 Years Ago
Fix for shield special override
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
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9 Years Ago
FOR FUCK SAKE pirate textures
9 Years Ago
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9 Years Ago
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9 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
Missed new face textures
9 Years Ago
Added head senses object creation back in Added hearingFalloffCurve to UnitSenses (not being used yet, only to test DiscGraph handles in HumanEditor) Human male tweaks
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Started reworking shield effect, can now take multiple hits