255,051 Commits over 3,990 Days - 2.66cph!
Automated Linux Build #314
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
Players can join new missions after previous mission has completed
Pass StatCollections's Entity into Stat constructor for easier event setup
Added AttributeSimulators
Removed IStatValueChange
Stat simulation split up per stat type, added base Stat.Simulate method
Fixed hang caused by StatMinipulatorParametersDrawer
Automated Linux DS Build #313
Added NoShadows benchmark
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code
Moved logz constant precalc to script/maincamera; added executeInEditMode
Removed some unused garbage
Removed legacy fog modes from all release scenes & shader stripping
Automated Windows Build #313
Stripped legacy fog from procmap benchmark scene (perf experiment)
Mission can be completed in combined mode
Added free cam toggle logic in PlayerCamera
Camera prefab values tweaks
PlayerCamera module activation fix
PlayerCamera/CameraModule rejig
In fact gate the whole Decision Context bonus score with your Confidence Score.
Add Confidence rather than Modify by Confidence.
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
Sleeping anim .meta change
Some scattering and fog fixes
Touched water shaders
▋ ▌▍▍▍▌ ▌▇▄▉ ▉▋▍▉▇▊ ▊█▉ (▊▋ █▆▅ ▋▄▆, ▊▋▊▌▇ ▉▇▄▋▇▍▊ ▇▊█ ▆▌▄ ▊▍▉█▇▊ ▋▍▍▌▇▊▋ ▅▍▉~)
wip test code + shadow mask computation fix for log z
Fixed warning in rust/std cloth shader
Fixed campfire missing machine interactions
GUI tweaks
Fixed radial menu having a default layout distance of 0
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items
Fixed data where DispenserItemFilters were being used and had lost information
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
InteractionSettingsWrapper dervies from DataParameters for unique ID
InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate.
Skills have been added to the Resource editor section but don't yet do anything.
Added fog benchmark
Removed fog from rain benchmark
Merged shader changes from main
Fixed rust/std blend layer shader compilation errors
More dispenser/resource cleanup
Fixed infinite idiocy in Resource/Dispenser
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend)
Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
Fixed NRE in Unit.Relationships
Added some more consumable effects
Fixed that the door animation was stopped one frame too early (RUST-559)
unwrapping beep truck, unwrapped back doors, lights, side panel etc