255,057 Commits over 3,990 Days - 2.66cph!
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
Fixed NRE in Unit.Relationships
Added some more consumable effects
Fixed that the door animation was stopped one frame too early (RUST-559)
unwrapping beep truck, unwrapped back doors, lights, side panel etc
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DispenserParameters supports multiple interactions per item
TakeFromDispenser calculates the dispense/wait time per item
Addded SkillUseParameters
Repdoction gestation period is in days, not months
All units now produce a meat-filled corpse when dead
Rabbits are no longer meat loving omnivores
Berry bushes once again provide berries
Trees are made of logs, whould've thunk it?
Campfires burn stuff again
Fixed regression that sometimes skipped entity linking when placing building blocks
Some door code cleanup to narrow down RUST-559 & RUST-793
fixed holes in low poly mesh, starting to unwrap
UI sound level adjustments
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
Updated start pose of wake up anim
Clutter psd file for the crap that shouldn't be in the mains.
A bunch of data changes apparently
Moved default stat init to Human and Animal, out of base Unit
Fixed missing music in tribe create
Lifted sleeping pose to fix looting exploit
new open radial menu sound
- Single plasma turret tile
- More room work
- More gameplay tweaks, reduced spawn budgets
waterbarrels prevent building fix
can drink last 50ml from bota bag
radial hover sound changed
Centralised UI sound stuff in UIManager
Renamed some sounds, added sounds to the radial menu
- Buzzsaw works how it first did again
- Projectile fix
- Made laser link better
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
Added distance markers to race UI
No build zone edit on powerline_d
Adding another powerline pylon variant
- Added multiple exits to rooms
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
- Added FactoryRoomK
- Patchers fire less per burst
- Tools now auto save scene after updating prefabs instead of prompting to save
- Reduced entity wander range
Player camera prefab tweaks, reduced clip plane