255,093 Commits over 3,990 Days - 2.66cph!
Subtractive merge from 4321
PlayerCamera prefab values update
Don't defer player model instantiation (RUST-819, RUST-825)
Automated Linux DS Build #308
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deleted placeholder UI sounds
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
Automated Windows Build #308
added first versions of character creation UI sounds
moved some event music, changed some tags
Locomotion speed tweaks. More recoil.
Players guns spawn with ammo.
modelled all low poly outer truck, doors, mirrors etc. inside to go
Ripping out a bunch of commeted/crap code from PlayerCamera
New big powerline models/LODs/COLs
Animation UC animator behaviour references assigned in constructor, not init
Added disconnects for missions
Refactored mission status broadcasts
Reinstated crafting through radial
- Tileset is marked as dirty and so saved correctly when updating rooms
- Progress bar defintely clears now ;)
AvatarPostprocessor tweak
- Now auto save asset DB after prefab updates
- Clear progress bar
Command code, radial rework
Animation component tweak to grab settings the easy way
- DunGen tileset now gets cleared when updating rooms so it's entirely managed by room update tool
- Added a completion console message when update has finished, clicking it will select the DunGen tileset that was just updated
- Added progress bar to room building tool and added just update option to PlayFromScrene window
- More export tool work to make it faster/easier to make rooms
Ambience quality levels + benchmark
Radial menu cleanup, default action event callback when passed a single command
Resource editor fixes
UnitSpawner editor defs
Hopeful this fixes the NRE
Enabled ocean tesselation in water q=1
Tickrate gating in stats, effects and senses components
Fixed budget tick not cycling through the tick phases correctly.
TickModes added to EntityManager, re-instated a brute force tick of all entities for testing
- Reduced health of spikeys
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added detail map to Furnace materials
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Fix for RUST-572 Ladder Hatch appears closed from short distance
wip powerline prefab tests
- Defaulted camera to 70 fov
FOR FUCK SAKE scaled playership by 1.3