255,093 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Subtractive merge from 4321 PlayerCamera prefab values update
9 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
bot
9 Years Ago
Automated Linux DS Build #308
9 Years Ago
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9 Years Ago
deleted placeholder UI sounds
9 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
bot
9 Years Ago
Automated Windows Build #308
9 Years Ago
added first versions of character creation UI sounds
9 Years Ago
moved some event music, changed some tags
9 Years Ago
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9 Years Ago
Locomotion speed tweaks. More recoil.
9 Years Ago
Players guns spawn with ammo.
9 Years Ago
modelled all low poly outer truck, doors, mirrors etc. inside to go
9 Years Ago
Ripping out a bunch of commeted/crap code from PlayerCamera
9 Years Ago
New big powerline models/LODs/COLs
9 Years Ago
Animation UC animator behaviour references assigned in constructor, not init
9 Years Ago
Added disconnects for missions Refactored mission status broadcasts
9 Years Ago
Reinstated crafting through radial
9 Years Ago
Pick + hit anim events
9 Years Ago
Merged back to main
9 Years Ago
Reverted some anim metas
9 Years Ago
- Tileset is marked as dirty and so saved correctly when updating rooms - Progress bar defintely clears now ;)
9 Years Ago
AvatarPostprocessor tweak
9 Years Ago
- Now auto save asset DB after prefab updates - Clear progress bar
9 Years Ago
Command code, radial rework Animation component tweak to grab settings the easy way
9 Years Ago
- DunGen tileset now gets cleared when updating rooms so it's entirely managed by room update tool - Added a completion console message when update has finished, clicking it will select the DunGen tileset that was just updated
9 Years Ago
- Added progress bar to room building tool and added just update option to PlayFromScrene window
9 Years Ago
- More export tool work to make it faster/easier to make rooms
9 Years Ago
Ambience quality levels + benchmark
9 Years Ago
Radial menu cleanup, default action event callback when passed a single command
9 Years Ago
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9 Years Ago
Resource editor fixes UnitSpawner editor defs
9 Years Ago
Hopeful this fixes the NRE
9 Years Ago
Enabled ocean tesselation in water q=1
9 Years Ago
StatMinip calc fix
9 Years Ago
Fixes.
9 Years Ago
Tickrate gating in stats, effects and senses components
9 Years Ago
Fixed budget tick not cycling through the tick phases correctly.
9 Years Ago
Whoops
9 Years Ago
TickModes added to EntityManager, re-instated a brute force tick of all entities for testing
9 Years Ago
- Reduced health of spikeys
9 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
9 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
9 Years Ago
Added detail map to Furnace materials
9 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
9 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
9 Years Ago
wip powerline prefab tests
9 Years Ago
- Movement tweaks
9 Years Ago
- Defaulted camera to 70 fov
9 Years Ago
FOR FUCK SAKE scaled playership by 1.3