255,112 Commits over 3,990 Days - 2.66cph!
Moved Unit+Animation to a component.
- Deleted mission SO folder
- Removed TileEd scene and TileEd
FOR FUCK SAKE fix gate prefab
MorphsParametersDrawer fix
greybox cleanup
Unit.Combat doesn't address Unit.Info in it's constructor
water barrel dispenser fbx, collision, materials (cloth) etc
Fixed components not being stored properly (ended up being null) due to lack of reference on injection.
phrases, manifest, loot tables, et al
bota bag can fill from the world
bota bag cheaper and default blueprint
waterbarrel holds twice as much
halved max calories/water held by players
increased reliance on calories/water for players
decreased bleeding damage
added large water jug
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no sprinting when dehydrated
use more calories when running
can drink from the world
Map masks for water drinking feature.
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- removed unused pathfinding plugin
- removed unused play maker
- Updated Particle Playground
Ported Unit+Morphs to a component
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Automated Linux DS Build #303
Automated Windows Build #303
Automated Linux Build #303
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When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
Made EntitySettings.OnEnable virtual
Unit.Audio overrides base methods
- Massive purge and rework of the way levels/areas are handled and levels built.
- Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder.
- Removed loads of mission shit that's not needed anymore to clean up the whole process.
- Removed some area flows and started to streamline the whole area setup shit too
Unit view audio settings on prefab
Rename in StatMeasurementTriggerSettings
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
Added GetDepth to TerrainWaterMap for Helk