218,951 Commits over 3,624 Days - 2.52cph!

9 Years Ago
Data files for 2 more Speedtree forest types.
9 Years Ago
More work towards group spawns.
9 Years Ago
Updated test level
9 Years Ago
Game Manager is now a prefab.
9 Years Ago
Added GroundController to every scene and fixed subscene loading issue with new test scene.
9 Years Ago
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
9 Years Ago
Adding new files before merging my shelved changes
9 Years Ago
Fixed jump animation being initiated twice when jumping
9 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
9 Years Ago
Updated project to Unity5b5
9 Years Ago
Updated to b5 + rebaked test scene navmesh.
9 Years Ago
Another native plugin update
9 Years Ago
Windows Build
9 Years Ago
Added 4 missing EXPOSE thingies
9 Years Ago
Updated native plugins to latest version
9 Years Ago
Windows Build
9 Years Ago
Trying some stuff to see if it fixes the entry point error on Windows
9 Years Ago
Windows Build
9 Years Ago
updated player gestures source anim
9 Years Ago
Updated to u5
9 Years Ago
Set all native plugins to always be available when in-editor
9 Years Ago
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
9 Years Ago
Update prefab names
9 Years Ago
First draft shark rig and swim animation
9 Years Ago
Revamped the cabinet test scene.
9 Years Ago
Revamped the cabinet test scene.
9 Years Ago
Altered vm rock 'hit' reaction anim
9 Years Ago
Fixed debug_units context error
9 Years Ago
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
9 Years Ago
Updated hammer wm prefab (so now he actually holds a hammer)
9 Years Ago
Building pivot fixes
9 Years Ago
Changed voice playback method, but it isn't working
9 Years Ago
Clamped cursor positions.
9 Years Ago
Clamped cursor positions.
9 Years Ago
Auto-updated texture import resolutions
9 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
9 Years Ago
[ultimate_soldier] mouse aiming
9 Years Ago
[ultimate_soldier] mouse aiming
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Added Controls.CursorPosition for convenience.
9 Years Ago
Added Controls.CursorPosition for convenience.
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
merge
9 Years Ago
merge
9 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
9 Years Ago
SmashBlox paddle now has a limited movement speed.
9 Years Ago
SmashBlox paddle now has a limited movement speed.
9 Years Ago
Bear rigged and procedural run anim drafted. Building cleanup.