255,112 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Tweaks
9 Years Ago
Moved Unit+Animation to a component.
9 Years Ago
- Deleted mission SO folder
9 Years Ago
- Removed TileEd scene and TileEd
9 Years Ago
FOR FUCK SAKE fix gate prefab
9 Years Ago
MorphsParametersDrawer fix
9 Years Ago
Morphs params port
9 Years Ago
greybox cleanup Unit.Combat doesn't address Unit.Info in it's constructor
9 Years Ago
Combat data updates
9 Years Ago
Unit+Combat port to UC
9 Years Ago
Another template update
9 Years Ago
Template update
9 Years Ago
Make it compile
9 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
9 Years Ago
Fixed components not being stored properly (ended up being null) due to lack of reference on injection.
9 Years Ago
FOR FUCK SAKE pipes
9 Years Ago
Vomit sound tweaks
9 Years Ago
removed debug.log call
9 Years Ago
vomit sound update
9 Years Ago
phrases, manifest, loot tables, et al
9 Years Ago
merge into main
9 Years Ago
protocol++
9 Years Ago
merge from main
9 Years Ago
bota bag anims
9 Years Ago
bota bag can fill from the world bota bag cheaper and default blueprint waterbarrel holds twice as much halved max calories/water held by players increased reliance on calories/water for players decreased bleeding damage added large water jug
9 Years Ago
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9 Years Ago
Vomit sounds
9 Years Ago
no sprinting when dehydrated use more calories when running can drink from the world
9 Years Ago
Map masks for water drinking feature.
9 Years Ago
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9 Years Ago
- removed unused pathfinding plugin
9 Years Ago
- removed unused play maker
9 Years Ago
- Updated Particle Playground
9 Years Ago
Ported Unit+Morphs to a component
9 Years Ago
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9 Years Ago
Automated Linux DS Build #303
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9 Years Ago
Automated Windows Build #303
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9 Years Ago
Automated OSX Build #303
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9 Years Ago
Automated Linux Build #303
9 Years Ago
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9 Years Ago
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9 Years Ago
When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
9 Years Ago
Made EntitySettings.OnEnable virtual Unit.Audio overrides base methods
9 Years Ago
- Bit more
9 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
9 Years Ago
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9 Years Ago
Unit view audio settings on prefab Rename in StatMeasurementTriggerSettings
9 Years Ago
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
9 Years Ago
Added GetDepth to TerrainWaterMap for Helk