255,118 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Simplified ui test scene.
bot
9 Years Ago
Automated Linux DS Build #3
bot
9 Years Ago
Automated Windows Build #3
bot
9 Years Ago
Automated Linux DS Build #2
bot
9 Years Ago
Automated Linux Build #2
bot
9 Years Ago
Automated Linux DS Build #299
9 Years Ago
Movement effects tweaks, should result in more reasonable Stamina sim
bot
9 Years Ago
Automated Windows Build #2
bot
9 Years Ago
Automated Windows Build #299
bot
9 Years Ago
Automated OSX Build #299
bot
9 Years Ago
Automated Linux Build #299
9 Years Ago
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
9 Years Ago
Merge NPC footsteps, IMaterial:GetKeyValues(), TTF-only font loading
bot
9 Years Ago
Automated Linux DS Build #1
9 Years Ago
Unit combat effect fix TribeStartArea.Populate positions fix
bot
9 Years Ago
Automated OSX Build #1
9 Years Ago
Player / NPC updates.
9 Years Ago
working on low poly of beep truck. created most of undercarriage and side of truck
9 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
bot
9 Years Ago
Automated Linux Build #1
9 Years Ago
PlayerTaskManager was on the globals object and the Player, whoops.
9 Years Ago
More plumbing
9 Years Ago
Intention plumbing in BehaviourChain
bot
9 Years Ago
Automated Windows Build #1
9 Years Ago
merge app build scripts
9 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
9 Years Ago
added app build scripts for prerelease branches
9 Years Ago
Fixed regression on RUST-793
9 Years Ago
Fixed some deployables being placeable at extreme angles
9 Years Ago
CraftItem Action has three modes/data source options, DesireCondition, Intention and ActionChainData
9 Years Ago
EntitySettings component validation cleanup ResourceSettings validation forces Dispenser component to be enabled
9 Years Ago
5.5a1
9 Years Ago
Compile fix
9 Years Ago
Attempt to fix RUST-793
9 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
9 Years Ago
Added nodecor test
9 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
9 Years Ago
Updated race mission. Server broadcasts race end point, countdown
9 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
9 Years Ago
Unreliable triggers.
9 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
9 Years Ago
Slight change to how bundles are built (hoping for faster build times)
9 Years Ago
9 Years Ago
Procmap benchmarks
bot
9 Years Ago
Automated Linux DS Build #298
bot
9 Years Ago
Automated Windows Build #298
bot
9 Years Ago
Automated OSX Build #298
bot
9 Years Ago
Automated Linux Build #298
9 Years Ago
Fixed prediction for PlayerButtonDown/PlayerButtonUp
9 Years Ago
Possible fix for subscriber bug?