239,399 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Connecting up UI + inventory networking. Fixed some entity creation and player creation bugs.
9 Years Ago
Fixed hemp bush blocking bullets
9 Years Ago
Giant redwoods.
9 Years Ago
Chicken sounds Metal door sounds Quarry sounds
9 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
9 Years Ago
Started linking UI to inventory. Added Item + Inventory serialization.
bot
9 Years Ago
LinuxDS Build 651
9 Years Ago
deploy guides can be empty
9 Years Ago
Crunch
9 Years Ago
Reduced AO intensity, added back some color bleed, and reduced self bleeding toggled on
bot
9 Years Ago
Linux Build 641
bot
9 Years Ago
OSX Build 779
bot
9 Years Ago
Windows Build 553
9 Years Ago
Bundle textures
9 Years Ago
* GitSync * Added Player.SetLaggedMovementValue * Added Player.GetLaggedMovementValue
9 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
9 Years Ago
- Refactored unit items, attachments, flags and lots of related code a lot - Units can now drop items (player commandable via RMB on selected unit) - UIWidget now deals with animator fadeIn/Out and lets an AnimationBehaviour to deactivate the gameobject (w/fallback) - ItemComponent once again holds a list of InteractionSettings which get passed to the sibling SO on init - Improved ItemComponent SO Interaction mangement methods (they work now, lel) - Fixed shitty rotation on human male Rshoulder AP
9 Years Ago
-more work on the threaded map manager. -aside from the threaded bit needing to look up a vector3 (boo), which will need to be either processed or changed, the threading is threading fine now.
9 Years Ago
Tweaks
9 Years Ago
-some of the constants are being ignored vs constants passed in as arguments -threaded k-d generation is nearly really threaded!
9 Years Ago
Fixed normal texture mode
9 Years Ago
some more animations for the semi-auto pistol view model
9 Years Ago
Crunching Shit
9 Years Ago
Added Lion-El forehand volley stand
9 Years Ago
Player UI
9 Years Ago
-tehfancy infmap, first iteration.
9 Years Ago
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
9 Years Ago
removed sln files
9 Years Ago
Multiplayer WIP
9 Years Ago
removed old trees material added dylan's lightning bolt and waterfall effects made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
9 Years Ago
Added toggle for intro cams
9 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
9 Years Ago
- Area1 work - Added some placeholder taunts to Bouncers - Changed loot spawn percenteges for qualities - Enemy chatter offset can be specified per enemy
9 Years Ago
Updated Lion-El serve, added serve walk & clips
9 Years Ago
Added Lion-El serve walk
9 Years Ago
Updated Lion-El serve
9 Years Ago
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
9 Years Ago
-committing absolutely nothing, trying to get out of plastic hell
9 Years Ago
Missed meta
9 Years Ago
Organization
9 Years Ago
Disconnection handling and clean up.
9 Years Ago
- Made minimap/map stand out more
9 Years Ago
Oops @ left in debug output
9 Years Ago
Fixed floating building parts Increased decay
9 Years Ago
- Added Wolf species assets - Re-made all animal Animator Controllers
9 Years Ago
Can place new Constructions in the editor without running manifest generation first
9 Years Ago
Fixed entity debugging flag not working as designed
9 Years Ago
Item defs don't have to be in Items/
9 Years Ago
RustEditor tweaks
9 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference