239,398 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
9 Years Ago
- Speech bubble changes - Added some temporary, enemy-specific taunts
9 Years Ago
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9 Years Ago
Exposed run speed, run accel, run accel animation rates
9 Years Ago
Merge pull request #2 from bawNg/master Fixed typo
9 Years Ago
Fixed typo
9 Years Ago
Merge pull request #1 from bawNg/master Some small improvements and optimization
9 Years Ago
RPC fixes, networking fixes, fixes.
9 Years Ago
Optimized panel lookups Implemented server-side texture support Implemented fade in for components Implemented fade out for panels Removed logging to avoid breaking client console
9 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
9 Years Ago
Fixed item contents icons not always updating
9 Years Ago
Fixed more projectile firing performance problems
9 Years Ago
Tweaked large water catcher blueprint ingredients
9 Years Ago
Culling some clientside stuff out of serverside
9 Years Ago
Updated court / character select states
9 Years Ago
Sending data and succeding!
9 Years Ago
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
9 Years Ago
A couple of CLIENT ifdefs
9 Years Ago
Fixed players not being marked as developers properly
9 Years Ago
Better developer test for the console dev tools
9 Years Ago
Disable water on server
9 Years Ago
Updated lion-el controller with backhands
9 Years Ago
Fixed graph UI being affected by image effects
9 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
9 Years Ago
protocol++
9 Years Ago
merged mining quarry into main, gulp
9 Years Ago
merge from main
9 Years Ago
Sending data + failing.
9 Years Ago
Cleanup
9 Years Ago
Cleanup
9 Years Ago
Draft radial/context menu implementation. PlayerController deals with popping the radial and passing in the smartobject on RighClickDown. If an SO has more than one interaction, we should the radial with a button for each, otherwise right click will call TrySubscribe on the first interaction.
9 Years Ago
Updated research table panel to sideset confusion
9 Years Ago
all loot tables, phrases etc udpated
9 Years Ago
Attachemnts dict no longer uses string keys (AttachmentPoints enum)
9 Years Ago
RPC fixes
9 Years Ago
Tweaks
9 Years Ago
- Unit+Attachments improvements. Now firing Animator.SetBool() for each AttachmentPoint when Attaching/Detaching Items - Added Human CarryingRShoulder anim, updated controlls with new layers + masks for each arm and params for carrying
9 Years Ago
RShoulder carrying anim
9 Years Ago
merge from main
9 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
9 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
9 Years Ago
Rig tweaks
9 Years Ago
- Moved Human+Equipment logic and attachment handling to Unit+Attachments - PickupItem now calls AttachItem - Added Head attachment point to Human rig
9 Years Ago
merge from main
9 Years Ago
compile fixes
9 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
9 Years Ago
- Renamed Equipment ItemComponent to Equippable - Added Position and Rotation Offset for items when IsCarryable - AttachmentPoint improvements - Fixed NRE when SO vicinity radius is 0 - Updated HumanMale assets
9 Years Ago
- client stuff needed. - connection stuff needed. - after that all gravy.