255,338 Commits over 3,990 Days - 2.67cph!

9 Years Ago
Compile fix
9 Years Ago
Misc twaeks and cleanup
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
merge from main
9 Years Ago
Moss_a normal map depth tweaks Moved a folder that had been displaced by mistake Current cooling tower wip models, powerplant dressing update Updated basic lighting in all dungeon prefab scenes (this doesn't export)
9 Years Ago
SimTick effects, not tick. Whoops
9 Years Ago
Ported Stats and Effects systems to EntityComponent Removed AgentManager, ItemManager and GroupManager Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
9 Years Ago
Integrationg changes.
9 Years Ago
addec drivers chair and mount, added bumper
bot
9 Years Ago
Automated Linux DS Build #286
bot
9 Years Ago
Automated Windows Build #286
9 Years Ago
Fixed some river segments failing to be added to the water map
bot
9 Years Ago
Automated Linux DS Build #285
9 Years Ago
- Changed enemies to Enemy layer - Turret lasers no longer hit enemies - Deleted some old scripts
bot
9 Years Ago
Automated Windows Build #285
9 Years Ago
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9 Years Ago
- Increased chance of loot containers having ammo from 25->40 %
9 Years Ago
News button opens a different URL on prerelease branch
9 Years Ago
save++
9 Years Ago
Merged from main
9 Years Ago
Eye fixes
9 Years Ago
Updated AO to latest
9 Years Ago
Changed light shadow mask clone texture format to R32F
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Slight animal count tweak
9 Years Ago
- Removed old UI camera creation and deleted random spaceship model files
9 Years Ago
Added working player model prefab to playermodel scene
9 Years Ago
More sensible thirdperson defaults
9 Years Ago
Players stand in player perf scene
9 Years Ago
Server compile fix
9 Years Ago
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
9 Years Ago
Fixed miner hat
9 Years Ago
Candle Hat Fix
9 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
9 Years Ago
Fixed knockers not censored in inventory menu
9 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
9 Years Ago
Removed steaminv.del outside of editor
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
merge from main
9 Years Ago
texture and material edits
9 Years Ago
Fixed hair color picker WIP customisation radial/button tests
9 Years Ago
Moar work on manager refac.
9 Years Ago
merge from main
9 Years Ago
Added warnings when trying to parent entity to itself Added warnings when trying to parent entity to its child Fixed C4 parenting to its own child
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
waterbucket baseline waterbarrel waterball
9 Years Ago
Hair fucker
9 Years Ago
Hair color picker