255,434 Commits over 3,990 Days - 2.67cph!
Fixed node delete, I hope
corrugated_d texture set with blending masks and materials ready
material_zoo update
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
Automated Linux DS Build #283
Automated Windows Build #283
Automated Linux Build #283
* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
Fixed issue with multiple players
Added non relay connection
Fixed server disconnects
Debug player model gender
Fixed ragdoll model gender
created dash and radios etc, working on interior
Corrugated_c industrial roof textures
Adding folder for Roll Game
Latest data (in branch before I go away for a couple of days for backup as untested)
Renamed GoalTreeEditor to AIDesigner
Porting in the goal plan/behaviour chain editor UI
Tweaked waterside rock terrain adjustment
Added LOD3 for beanie, bandana, boonie and balaclava
Added asserts to ThirdPersonReloadSound
Add existing data from database via button context menu thing
Added checks to ItemBlueprint
Disabled bone scaling temporarily - to rule it out of new skin issues
Commented out GUI.DragWindow
Disabled zoom for now, tweaks
Player preview cubemap is static, dark
updated window fbx vertex colors
-threads get stopped when stopping the game
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
Fixed path in GoalTreeEditor
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
Stat import and asset save
Fixed viewmodel hand colours