239,392 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...) Expanded IController and ISelectable implementations PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables Nuked PlayerUnitControls
9 Years Ago
Added LionEL to anim viewer Updated Metas Started anim controller
9 Years Ago
9 Years Ago
Initial work on interaction refactor
9 Years Ago
Moved LOD grid to its own prefab
9 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
9 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
9 Years Ago
Moved tonemapper to third party folder
9 Years Ago
Actually fixing that method
9 Years Ago
SpeciesSettings.GetViewPrefab NRE/index fix
9 Years Ago
Biome species list NRE fix
9 Years Ago
Fixed NRE in GroupSpawner Fixed issue with species prefabs not being created properly Species unit prefab now sets up all required components properly Changed prefab naming convention ("." replaces "_")
9 Years Ago
Sepcies Unit prefab and view creation improvements
9 Years Ago
Added some random roadside objects
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9 Years Ago
Linux Build 629
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9 Years Ago
LinuxDS Build 637
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9 Years Ago
Windows Build 541
9 Years Ago
Improved View handling in Species editor
9 Years Ago
OSX Build
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9 Years Ago
Linux Build
9 Years Ago
* npc_barnacle no longer picks up players in noclip * weapon_crossbow no longer leaves player zoomed in if dropped or removed * GitSync
9 Years Ago
Noise tweaks
9 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
9 Years Ago
Fixed a couple of UI issues
9 Years Ago
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
9 Years Ago
Changed heightmap adjustments to SmoothStep
9 Years Ago
Merge from hapis3
9 Years Ago
Merge from main
9 Years Ago
Merge from procgen8
9 Years Ago
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
9 Years Ago
HDR rc1
9 Years Ago
Merge from main
9 Years Ago
Scene2Prefab
9 Years Ago
Added airfield to procedural maps
9 Years Ago
Tweaked river source spawning
9 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
9 Years Ago
Updated bridge prefab to better fit the new roads and rivers
9 Years Ago
Added Parallel.ForEach Improved river generation
9 Years Ago
Fixed crafting dupe
9 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
9 Years Ago
Updated river source prefab to better fit the new rivers
9 Years Ago
Tweaked road and river splat adjustments Improved river end detection
9 Years Ago
Rock tweaks
9 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
9 Years Ago
Improved road-terrain transition Improved crossroad blending
9 Years Ago
Fixed path and side object densities being higher than specified
9 Years Ago
Improved placement of high voltage powerlines
9 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
9 Years Ago
Tweaked micro cliff and waterside decor spawn rules
9 Years Ago
Tweaks and fixes