255,371 Commits over 3,990 Days - 2.67cph!
Automated Windows Build #256
Automated Linux Build #256
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
Automated Linux DS Build #255
Ingame Overlay boilerplate
Automated Windows Build #255
Just started fleshing out the files.
Automated Linux Build #255
zeroed out the root object on "blank_rig"
zeroed out the rotations on the bip01 bone
Server save backup->moveto is more resiliant to sharing violations
Fixed viewmodelarms being specular as fuck
Automated Linux DS Build #254
Less XP from GatherComplete
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Automated Windows Build #254
Automated Linux Build #254
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Crouch animations no longer override swimming animations
Fixed error in markup library when trying to wrap empty strings
Don't load menu gradient.png through parent directory - HFS+ doesn't like it?
Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
Automated Linux DS Build #253
Automated Windows Build #253
Automated Linux DS Build #252
Moved Zombie Torso model to fallbacks/
Updated 1000+ prerendered spawnicons
Moved Zombie Torso model to fallbacks/
Automated Windows Build #252
Automated Linux Build #252
Clientside debris now always uses the correct collision group
Added ProjectedTexture:SetBrightness and getters
Windows fonts can now render antialiasing pixels outside the bounds of their character
Automated Linux DS Build #251
Automated Windows Build #251
* Updated search paths for Hammer ( Fixes a few bugs )
* Adjusted .res scheme files for Hammer changes
* Updated gameinfo.txt to include proper sourcengine/ paths just in case
Automated Linux DS Build #250
Automated Windows Build #250