239,375 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Updated shader variants
9 Years Ago
Added ParticleSystemCull (use this Petur)
9 Years Ago
Player refactoring
9 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
9 Years Ago
BeforeEditor fixes and resharper settings update
9 Years Ago
Reduced min play speed
9 Years Ago
Trigger NREs
9 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
9 Years Ago
added new trees to unity scene, creating buildings in max
9 Years Ago
Fixed language selector
9 Years Ago
More debug info on startup (for support)
9 Years Ago
Reverted some accidental ThirdParty script changes
9 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
9 Years Ago
Updated resharper settings to ignore third party
9 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick
9 Years Ago
Running Hits for Igor - Updated controller, shot selector, config table
9 Years Ago
Code consistency 1
9 Years Ago
-merged with main for resharper settings
9 Years Ago
Don't init itemmanger twice in editor
9 Years Ago
ignore.conf
9 Years Ago
Added terrain renderer toggle to dev menu
9 Years Ago
Code consistency
9 Years Ago
Resharper settings file
9 Years Ago
Merge from ZoneResources
9 Years Ago
Editor refactors
9 Years Ago
Missed a thing
9 Years Ago
Merge from main, again.
9 Years Ago
Load shadervariants from the bundle
9 Years Ago
layer fixes
9 Years Ago
Exposing Agent Needs and Attribute lists Tweaking Unit Selection a bit Updated UnitDebug scripts
9 Years Ago
-little helper class for the editor -a very generic attempt at making an harvesting action. It's possibly not the right way, but at least that way people can point, laugh, and explain :D -readded biome to greebox -possibly hopefully fixed my VS going mad all the time.
9 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
9 Years Ago
FOR FUCK SAKE try to fix player material crash problem
9 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
9 Years Ago
Uploading terrain blend inspector fix for Diogo
9 Years Ago
Added additive HDR shader to shader variants
9 Years Ago
- Area0
9 Years Ago
Fixed footstep references
9 Years Ago
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
9 Years Ago
FOR FUCK SAKE player ship textures
9 Years Ago
animations and some code to handle climbing a ladder
9 Years Ago
Fixed loading screen changing colour
9 Years Ago
EAC logging
9 Years Ago
forgot the prefab dayum :P
9 Years Ago
fixed a pivot oversight
9 Years Ago
Missed files
9 Years Ago
Fixed supply drop blueprint existance
9 Years Ago
Set the image hash when receiving from the server
9 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
9 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid