239,371 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Updarted GSD
9 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
9 Years Ago
Added missing crosshair
9 Years Ago
Set the image hash when receiving from the server
9 Years Ago
start
9 Years Ago
Disabled specularity on ST billboards
9 Years Ago
- Level 0 work
9 Years Ago
re-fix concrete stag footstep sound refs
9 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
9 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
9 Years Ago
Loadtimes tweak
9 Years Ago
Better load progress on startup
9 Years Ago
wood ladder/lods/gibs/prefab update
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
9 Years Ago
Fixed drag icon being behind everything
9 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
9 Years Ago
water catchers - added custom collision and prefabs ready to implement
9 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
9 Years Ago
Door physics tweaks
9 Years Ago
Tweaking player collision size
9 Years Ago
- Booze burners
9 Years Ago
Undone changes to UIScene
9 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
9 Years Ago
Skip bundling materials
9 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
9 Years Ago
Scale fps.graph to fill the entire screen in x direction
9 Years Ago
Lets try no seperate shader bundles
9 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder
9 Years Ago
Replaced graphics.trees with toggle in dev menu
9 Years Ago
Rebundling
9 Years Ago
Storage cleanup test
9 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
9 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
9 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
9 Years Ago
Sandbags icon
9 Years Ago
Spawn deployables by the prefab name (for editor play) Wounding stats
9 Years Ago
Fixed particle refraction shader, reenabled it
9 Years Ago
Made anti-cheat bans visible to other server users
9 Years Ago
Network++
9 Years Ago
disabled particle refraction
9 Years Ago
River sound improvements
9 Years Ago
pew pew
9 Years Ago
backup
9 Years Ago
Added server browser filtering
9 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
9 Years Ago
attempt to fix footstep issues
9 Years Ago
Re-fix stag footstep sound references
9 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)