239,367 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
9 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
9 Years Ago
-tagged the controller as Tree, and Layered the whole thing to Trees rather than Buildings. Wondered about moving the resourceaffector onto the model, but maybe that's not the right thing to do.
9 Years Ago
-and promptly forgot to add them
9 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
9 Years Ago
Reduced LOD grid cell size for more accuracy
9 Years Ago
-added a temporary pine mesh on the pine model, so you can still place (and see) pines in editor. Gets destroyed at runtime. Temp solution I guess! -made a script to swap in all the old treeprefab for new Resource trees. (Could/should be extended for resources to know its treetype, and respect the old one I guess, after discussion)
9 Years Ago
Keypad light & campfire HDR.
9 Years Ago
-readding in the resources that were moved and not added in the last commit -_- -fixed spawning of the resourcePine being offset compared to its parent.
9 Years Ago
Fixed snow UVMIX repetition.
9 Years Ago
hapis3
9 Years Ago
Minor radtown prefab tweaks.
9 Years Ago
Improved SSAO
9 Years Ago
Added running hit to Igor in viewer
9 Years Ago
Sceeeeeeeeeeene
9 Years Ago
Unity 5.1.0f1
9 Years Ago
More variants
9 Years Ago
Attempt to fix missing low-quality rock shader variants
9 Years Ago
Optimized file loading
9 Years Ago
audiomixer.bundle
9 Years Ago
status command can be used by clients
9 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
9 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
9 Years Ago
Added World header and buttons to editor
9 Years Ago
Added Biome and Weather tabs to the editor
9 Years Ago
Renamed WeatheType > WeatherSettings
9 Years Ago
Removed "use native pathfinding" option from Agent
9 Years Ago
Removed AStar Pathfinding
9 Years Ago
Renamed UnitAsset > UnitSettings
9 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
9 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
9 Years Ago
Added Igor forehand run anim ( for testing)
9 Years Ago
Had a look at some different lot gen methods.
9 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
9 Years Ago
unwrapped all trees and roots
9 Years Ago
Updated positions
9 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
9 Years Ago
Updated anim controllers
9 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
9 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
9 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
9 Years Ago
-merged with Main
9 Years Ago
TENN selection screen idle
9 Years Ago
re-exported TENN forehand stretch
9 Years Ago
TENN meta + config changes
9 Years Ago
Merge from Smart Objects v3/Editor
9 Years Ago
Added Agents tab to BeforeEditor
9 Years Ago
Elevator test mesh - uv's and low poly done.
9 Years Ago
Hooked up Elvis breathe
9 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.