255,335 Commits over 3,990 Days - 2.67cph!

9 Years Ago
-fixed bug in GroupedConsideration that returned MoraleInverse to always be 1
9 Years Ago
We now take the average rather than multiply. We lose some early rejection, but should get better results.
9 Years Ago
-warmth need was broken and always 0, fixed it to work as intended.
9 Years Ago
- Stuff I changed this morning and forgot already
9 Years Ago
Updated settings
9 Years Ago
Added extra roads
9 Years Ago
DSE return 0 on consideration "fail"
9 Years Ago
Merge from consideration return
9 Years Ago
Consideration.Score returns bool, outs float score
9 Years Ago
Nuked some old un-used considerations and a random blank script, tweaked debug view to show Needs, then Vitals then Attributes
9 Years Ago
Exposed ScoreForDM flag on goals, plans, and the node vis editor
9 Years Ago
- Increased interaction radius of Raft - EntityContainer now checks if the specified entity already belongs to target EntityContainer when performing a transfer
9 Years Ago
- Added container events for Vehicles so entities are placed in "seat" locations when being transferred to a vehicle EntityContainer - Added seat locations to Rafts
9 Years Ago
- Movement now checks valid layers, can't cheat the system and click a land layer the other side of the size and have something walk there :) - EntityContainerEvents are now fired when an Entity is transfered between EntityContainer - Start of Controllable stuff - Other bits
9 Years Ago
Merge from main.
9 Years Ago
Failure implemented and is now the penalty calculator.
9 Years Ago
Penalty branch
9 Years Ago
Cherry picking
9 Years Ago
"Cold" Need, aka inverse Warmth
9 Years Ago
Warmth Need consideration uses new stat, better curve
9 Years Ago
Wrong stat getter
9 Years Ago
Added Warmth simulator to StatSimulators.cs
9 Years Ago
Reverted some goal data
9 Years Ago
Added Warmth Need, updated stat collections
9 Years Ago
Reverted to cs#3723 Unit.Animation.cs
9 Years Ago
Updated island scene, reset waterfall sound pitch
9 Years Ago
First iteration of penalty (not yet using failure).
9 Years Ago
Missing files.
9 Years Ago
3d asset parameter updates
9 Years Ago
Updated waterfall sound
9 Years Ago
Rain mat tweak
9 Years Ago
more furious waterfall sound settings
9 Years Ago
Flattened water. Switched AO to gbuffer so that it doesn't crap all over water/particles.
9 Years Ago
Fixed null action in Ability.InitiateChildPlayGroup
9 Years Ago
Added WetnessConsideration Renamed the Survival/WarmUp Goal to "Stay Warm & Dry", expanded with plans for finding shelter when it's raining Fixed UI/PlayerController picking up interactables that they should not (goto so, grazing points, etc)
9 Years Ago
More work on child play.
9 Years Ago
Building description tweak
bot
9 Years Ago
Automated Linux DS Build #240
9 Years Ago
Added Entity.GetDescription virtual method, for er, building text descriptions of things!
bot
9 Years Ago
Automated Windows Build #240
9 Years Ago
Added warning to ASWD
bot
9 Years Ago
Automated OSX Build #240
bot
9 Years Ago
Automated Linux Build #240
9 Years Ago
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds() * Fixed SetPos on prop_effect causing its angles to be reset * GitSync
9 Years Ago
- Boats kinda work - Some movement layer mask stuff
9 Years Ago
- Controls now check if an entity is Controllable, to determine if it can be selected as a unit to control - Added Controllable script and applied it to People and Raft
9 Years Ago
added 3rd person animations for character holding rifle added some code so the camera smoothly follows a target ( useful for when I make videos )
9 Years Ago
- Added an action call EntityContainer.Transfer() to transfer an entity between two containers - Started vehicle entity and interctable. Entities are now transfered to a vehicle
9 Years Ago
- Added BaseInteractable as a way for objects to control what actions are enqueued for itneracting with them - Added ResourceInteractionle - Refactored controls to use the new Interctables system and not hardcoded
9 Years Ago
Removed sound event from human run anim cause it's teeeeeeeeeeeeeeeeeeeeerible