239,363 Commits over 3,837 Days - 2.60cph!

9 Years Ago
merge from main
9 Years Ago
Fixed SaveHook path error
9 Years Ago
Missing files.
9 Years Ago
backup
9 Years Ago
3rd person animations for the SMG
9 Years Ago
Mavis special move & events Added Elvis special move event
9 Years Ago
Added test vehicle model and a system that allows getting in and out of it.
9 Years Ago
- Started working on a rough introduction area
9 Years Ago
Candle hat wip
9 Years Ago
modelled and unwrapped swamp plants
9 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
9 Years Ago
- Renamed Biome to BiomeAsset - Folded GraphicsOptions into GameOptions.Graphics (class is too big, will split to partial) - Removed PlayerQualityControls and moved the dynamic shadow distance method to PlayerCameraEffects - Updated GSD and GDS - Renamed UnitViewHuman to HumanView and moved some files around in the Gameplay/Units folders - Expanded UnitViewEditor and derived HumanViewEditor
9 Years Ago
- Smart Object part of the SOv3 now implemented. - Agent of SOv3 reorganized. - Effects improvements and changes. - Need improvements. - Actions and Action Chains generalized and shared for all purposes. - Added Incentives. - Triggers improved.
9 Years Ago
-slight OCD fix on camelCasing
9 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
9 Years Ago
Removed characters from in game nodes, updated character select
9 Years Ago
-clarified height-dampening factor only works in vectorcam
9 Years Ago
Elvis char select prefab and celeb controller
9 Years Ago
Test
9 Years Ago
Item organisation
9 Years Ago
Added TENN win / lose anim controller and updated prefab
9 Years Ago
Base Item stuff mostly done.
9 Years Ago
Tweaks
9 Years Ago
Dedicated Server fixes
9 Years Ago
Pre-road backup
9 Years Ago
Here comes the pain
9 Years Ago
Tweaks
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
Editor Filesystem
9 Years Ago
FOR FUCK SAKE rework the edge filter, effect is now per material rather than layer based FOR FUCK SAKE tweaked the main shader to work with all the image effect filters !A highlight effect (per material)
9 Years Ago
Mo updates
9 Years Ago
- More building shader tweaks - Cliff prefab cleanup (moved most components to the root) - Some NRE fixes in TerrainWeatherObject and TerrainBlendObject - Moving Editor scripts to /Editor folders in their respective/related script folders
9 Years Ago
Merge from ZoneResources
9 Years Ago
Rexported all building assets because Unity is a prick (╯°□°)╯︵ ┻━┻
9 Years Ago
merged with main
9 Years Ago
Moving building assets around
9 Years Ago
- Cleaning up Content/Buildings assets, re-exported everything to use new material setup. - Added Before/Building shader - Nuked some un-used/old utility scripts
9 Years Ago
All assets now use a single multi-material
9 Years Ago
Fixes
9 Years Ago
Progress
9 Years Ago
Ignore manifest files
9 Years Ago
Load items proper
9 Years Ago
- Deleted some old un-used ThirdParty stuff - Added Custom Handles third party plugin, fixed an error in it's code related to API changes in the 5.1 beta
9 Years Ago
Build bundles as part of the build process Fixes
9 Years Ago
Progress
9 Years Ago
backup
9 Years Ago
Col fixes.
9 Years Ago
wip
9 Years Ago
Radtown stuff