239,360 Commits over 3,837 Days - 2.60cph!

9 Years Ago
phrases
9 Years Ago
drop tables for research table
9 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
9 Years Ago
Bunch of bugfixes for research table greyout locked slots
9 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
9 Years Ago
Temporary black sun fix
9 Years Ago
Disabled checksum disconnect until next month
9 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
9 Years Ago
Merge from main
9 Years Ago
Radtowns wip
9 Years Ago
Meta
9 Years Ago
Moving all Unit settings, prefab and view assets into Resources/Units
9 Years Ago
- NameGenerator cleanup - Added Human:Unit class holding HumanInfo for name and other textual data - Added some delegates for singular unit selection to help with UI widget display - Cleaned up Tribe and added generated unit name assignment - TOD Tweaks
9 Years Ago
Better heightmap distortion
9 Years Ago
Radtown backup
9 Years Ago
Fixed pseudo procedural erosion not being applied properly
9 Years Ago
Rivers and lake are actual water.
9 Years Ago
Goosey has been committing to the wrong branch :S
9 Years Ago
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
9 Years Ago
view model SMG animations setup the SMG mecanim controller
9 Years Ago
merge from main
9 Years Ago
Tweaks menu - timings boilerplate
9 Years Ago
Mavis lose anim
9 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
9 Years Ago
Merge from main
9 Years Ago
- Enemy abilities now support deactivation and duration timers - Enemy shield ability values tweaked
9 Years Ago
added torch animation controllers to swamp court to make lights flicker
9 Years Ago
Disabled overlays (for now)
9 Years Ago
Added UI overlays for end points
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
textured and exported fish skull to swamp court env, set up material.
9 Years Ago
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have - Reworked some enemy ability scripts to use new system and deleted some old unused ones - Added AbilityPicker script as a starting point for enemy ability assignment - WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
9 Years Ago
- NameGenerator improvements. All names are unisex for now.
9 Years Ago
- Skill points are now awarded from level 2 onwards intead of 1
9 Years Ago
- Added targetted enemy health/name bar to top of gameplay UI - Made targetFinder component - Gave enemy prefabs real Name values
9 Years Ago
Further work on Frontend UI
9 Years Ago
Merge from main
9 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
9 Years Ago
- Splitting the Before Editor into partials, added NameGenerator tab - Improved NameGenerator a lot, it's not fucking stupid now :D - Renamed Alert to Notification (PlayerNotifications) - Updated GSD
9 Years Ago
ActivityManager now saves properly, with GameManager and the whole game.
9 Years Ago
Added missing world setup object to PlayerModel scene
9 Years Ago
Removed racket from Igor prefab
9 Years Ago
- Fixed hidden enemy in 1-1
9 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
9 Years Ago
merge from main
9 Years Ago
WIP artwork
9 Years Ago
research bench 90% done ( minus artwork )
9 Years Ago
Player animator perf
9 Years Ago
Now on 5.0.1p3
9 Years Ago
shaderlod clamp