239,357 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Missing #if CLIENTs
9 Years Ago
NRE fixes
9 Years Ago
backup
9 Years Ago
Map v1 (just fog of war, no drawing yet)
9 Years Ago
Missing meta files
9 Years Ago
Merged with main
9 Years Ago
Manifest update
9 Years Ago
Cleaning
9 Years Ago
Cleanup
9 Years Ago
Fixed phrases fucking up if newline
9 Years Ago
Map improvement branch.
9 Years Ago
Added NeedsMouseWheel Added UIEx (extensions for UI) Misc performance and profiling
9 Years Ago
WIP Mavis forehand volleys
9 Years Ago
FOR FUCK SAKE burner and camera prefab for new flame and bloom
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tweak material
9 Years Ago
Use only map in beltbar Follow player until click
9 Years Ago
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9 Years Ago
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9 Years Ago
I managed to do so, and it works!
9 Years Ago
FOR FUCK SAKE updating shaderforge
9 Years Ago
some cleanup, and an attempt to save GroupActivity (not sure how to spawn me a group to test tho :D )
9 Years Ago
cleanup
9 Years Ago
Added ignore for a debug folder where I can stuff dirty test scripts, without Plastic harassing me with gusto.
9 Years Ago
added a custom editor for tester to save/load
9 Years Ago
got WorldActivity to save and load
9 Years Ago
Added topology filter to cargo plane
bot
9 Years Ago
Linux Build 599
bot
9 Years Ago
LinuxDS Build 607
bot
9 Years Ago
Windows Build 511
9 Years Ago
Refactored world initialization Added support for procedural components to custom maps
9 Years Ago
Apparently these are used for menu state.
9 Years Ago
Cleaning up a bit, or breaking shit...
9 Years Ago
Fixed player clothes sometimes rebuilding multiple times after change
9 Years Ago
Added ItemModContainerRestriction Only one map can be equipped at the same time
9 Years Ago
Adding Activity variants to persistence, need second opinion
9 Years Ago
Added ServerRPC Conditional IsActiveItem Made texture2D.Clear 10x faster, allocates relatively no memory Map fogofwar saving/loading
bot
9 Years Ago
VPK Build 441
bot
9 Years Ago
LinuxDS Build 606
9 Years Ago
- Moved the machine-name quality setting stuff to GraphicsOptions (because that actually makes sense) - Removing the "3d" stuff from InfluenceMap - InfluenceMap.Image is now flipped so it actually matches up with the underlying zone - Cleaned up InfluenceMap update routines but they're slow as hell anyway
bot
9 Years Ago
Linux Build 598
bot
9 Years Ago
OSX Build 705
bot
9 Years Ago
Windows Build 510
9 Years Ago
Fogot new TTT files
9 Years Ago
* Renamed c_hands to c_arms * Added CLuaLocomotion.IsAscendingOrDescendingLadder() * Added CLuaLocomotion.IsUsingLadder() * Added CNavArea.GetLaddersAtSide( NavLadderDir ) * Added CNavArea.GetLadders() * Added CNavLadder.IsConnectedAtSide( CNavArea, NavLadderDir ) * Removed CNavLadder.IsUsableByTeam() * Removed CNavLadder.GetLadderEntity() * GitSync
bot
9 Years Ago
OSX Build
9 Years Ago
beancan grenade worldmodel tweaked position of the f1 grenade world model so it sits better in the hand
9 Years Ago
Fog of war wip
9 Years Ago
- Added a line on PlayerQualityControls which sets quality preset based on machine name, for better performance when working on laptop (maurizio take note) - InfluenceMap now uses a greyscale gradient, for easier value sampling - Added some preliminary SampleMap methods to ZoneInfluence - Added support for influence maps updating at different intervals in ZoneInfluence
9 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available