255,127 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Move animal skin atlas mat out of Resources BiomeSettingsEditor groups materials by category (generic/foliage)
9 Years Ago
FoliageTools > SpeedTreeImportWizard Lots of prefab/material updates because ^^
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
merge from dungeon art
9 Years Ago
added swamp court shadow meshes and combined in to one mesh. added cruicible to lava court and animated
9 Years Ago
added lava court crucible to lava court added swamp court fish shadowmeshes
9 Years Ago
Default world size is 3000 to assure that everyone hates me
9 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
9 Years Ago
- Increased bolt size
9 Years Ago
Trainyard major level design update and dressing improvement
9 Years Ago
forgot to press refresh before checking in last time
9 Years Ago
- Merge
9 Years Ago
- more
9 Years Ago
- Merge from main
9 Years Ago
- More testing
9 Years Ago
no nose is good nose (removed nose from male and female) fixed ONLY clothing in bills example of clipping, rest still needs to be done.
9 Years Ago
Atmos piece added, mixer edited
9 Years Ago
Merge from prerelease/dungeons_art
9 Years Ago
Morph masking and editor improvements
9 Years Ago
protocol++
9 Years Ago
- Cocktail launcher changes
9 Years Ago
- Fix
9 Years Ago
- More
9 Years Ago
Char morph editor funtimes
9 Years Ago
phrases
9 Years Ago
fixed bullseye missing decals
9 Years Ago
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9 Years Ago
FOR FUCK SAKE bomb prefab FX FOR FUCK SAKE burner flame !A particle blast texture !A particle missing material
9 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
9 Years Ago
Petur's shitbag
9 Years Ago
Petur's shitbag
9 Years Ago
Save++
9 Years Ago
FOR FUCK SAKE particlenofog shader, remove refraction !A refraction shader FOR FUCK SAKE portal shader, fix refraction direction FOR FUCK SAKE bomb prefab particle FOR FUCK SAKE flame thrower added refraction
9 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
9 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
9 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
9 Years Ago
added dylan rally counter effect to art
9 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
9 Years Ago
Added effect to cowboy racket
9 Years Ago
Reactive target icon
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Revolver icon skins
9 Years Ago
U! particle no fog shader, adding refraction from alpha FOR FUCK SAKE bomblast prefab particle FOR FUCK SAKE bomb prefab FOR FUCK SAKE standard shader hit effect (might need adjustement as the hit might look dimmer)
9 Years Ago
can now lower target 1 second delay for pickup
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9 Years Ago
Automated Linux DS Build #224
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9 Years Ago
Automated Windows Build #224
bot
9 Years Ago
Automated OSX Build #224
bot
9 Years Ago
Automated Linux Build #224
9 Years Ago
Gamemodes within addons now have their 'entities' and 'content' directories mounted Workshop Lua files are now treated as if they're in the base directory by error handling
9 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect