255,123 Commits over 3,990 Days - 2.66cph!
dungeons scenes backup
sewers models, mats, textures, LODs, ready to place prefabs
Statistical Model Condition and Consdieration abstracts added.
PlayerCamera "closeup" dummy data as mentioned in BEF-186
Split unit relationships data to file, added equality members
ReorderableList cleanup, alpha ordering (yay)
DesireConsideration returns weight * momentum, not the sum
latest sabertooth (checking in because im probably going to break it trying new things)
new terrorbird
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
Owl - Lod added to character fbx
Updated mine
Added player scaler
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
added shadowmeshes to lava and swamp max files
added shadow mesh for lava court, combined meshes turned off shadows for most meshes
added shadow mesh elements for swamp court, turned off shadows on most meshes
Automated Linux DS Build #223
Tween
Unlock button hide/show, show price
gross eating vox sounds added
Agent+Desires AddDesire no longer takes momentum input
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM
DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
Automated Windows Build #223
- Audio latency settings test
Automated Linux Build #223
Fixed stack overpop when returning in certain places
Forced player simulation now increments command number & changes random seed
Added whereis console command to menu state, helps with checking if addons are overriding a specific file
Added LOD to LionEL prefab
new male vox sounds added
Missed IComparable in Desire
Partial fix for the vsync toggle
Removed some steam stuff for when running on Xbox
new male vox sounds added
Goal, GoalPlan equality members
Removed IComparable from InfuenceMapEffector
Removing IComparable implementations all over the shop
Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
- Changed some gamepad binds
Removed useless desire match method
Fixed Array no longer requires T to inherit from IComparable.
- Increased volume of loosecannon / plasma
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
new male vox sounds added
- Tap to fire experimenting
Fixed active item not dropping when killed without entering the wounded state first