239,357 Commits over 3,837 Days - 2.60cph!

9 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
9 Years Ago
- Decreased item hoover range from 200 to 100
9 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
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9 Years Ago
Linux Build 597
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9 Years Ago
OSX Build 704
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9 Years Ago
LinuxDS Build 604
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9 Years Ago
Windows Build 509
9 Years Ago
- Fixed static lighting breaking in some cases - Unsubscribing from addons now properly deletes the associated .gma files - Fixed another OSX build issue
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9 Years Ago
OSX Build
9 Years Ago
Corrected config table and fixed issue with out of range dive index
9 Years Ago
Merging in #7793
9 Years Ago
Progress
9 Years Ago
del deletes multiple objects
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9 Years Ago
Windows Build 508
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9 Years Ago
OSX Build
9 Years Ago
merge from main
9 Years Ago
FOR FUCK SAKE fix collision from a bad commint
9 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
9 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
9 Years Ago
FOR FUCK SAKE hit effect and shader change
9 Years Ago
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
9 Years Ago
Mavis death anim (no giphy required Tom)
9 Years Ago
Item
9 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
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9 Years Ago
Windows Build 507
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9 Years Ago
VPK Build 436
9 Years Ago
Reclipped dive, added event for racket swing, updated controller
9 Years Ago
- Floating text for XP
9 Years Ago
wip
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
9 Years Ago
- Increased the amount of experience needed to level up
9 Years Ago
- Made starting weapon crappier
9 Years Ago
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee. Latest iteration of JF character shader. Char06 game source textures and materials using JF character shader. Blendshape and face and body adjust ZTool.
9 Years Ago
Updated skinning on character meshes
9 Years Ago
Fixed bug in collision check for splat effect
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9 Years Ago
LinuxDS Build 601
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9 Years Ago
Windows Build 506
9 Years Ago
* Added models/weapons/c_hands.mdl * Updated weapon_fists.lua * Added NAV_MESH_ enums * Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir ) * Added CNavArea.GetAdjacentArea() * Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) * Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num ) * Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir ) * Added CNavArea.IsConnected( Area ) * Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir ) * Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas() * Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir ) * Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
9 Years Ago
Ghetto fixed possible initialization error in custom levels
9 Years Ago
- Boozeburner tweaks
9 Years Ago
Changed collision layer in CC court
9 Years Ago
Various spawntable fixes Network++
9 Years Ago
Merged from main
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build