255,107 Commits over 3,990 Days - 2.66cph!
-hacky version to have bonus_considerations' various response be additive only. It's not a great solution, but it prevents zeroed bonus_consideration to zero the whole bonus, and avoids adding gigantic numbers (which would happen by summing)
BP count on category buttons
Automated Windows Build #214
Initial work on Igor special
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
Automated Linux Build #214
Added sv_crazyphysics_vehicles, defaults to 0
Added new materials to skin list
Updated spawn masks for new layout.
added PROP bones to male and waist PROP for female,
brightned animal skin colours a bit
- Items are now equipped from reward screen
- Hovering over a reward now shows how the item looks on player preview model
- Reworked the way starter items are equipped
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
Compile fix (CLIENT && !SERVER)
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Straightened Dreadora's legs, LODs legs and skeletons legs.
Removing the concept of "active" Agent Desires
Tweaked item desire fulfilment
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Fixed dragging not showing
Bonus considerations in some Pick Best abilities
Updated DecisionPlanParametersDrawer
Added a second list of "bonus" Considerations to DSE
DecisionContext GetBonusFactor always returns a base value of 1
Fixed missing crafting queue
Automated Linux DS Build #213
DSE final score is 1 as a base
-spawnradius in debug->spawn works
UnitInfo widget displays description from current goal's data
Exposed GoalPlan description in editor
Added descriptions to most goal plans
Added EntityName convenience property to base Entity
Automated Windows Build #213
Automated Linux Build #213
More DecisionPlan inheritance tweaks and data update
Moved blood package to third party folder
Closed caption dictionaries now be loaded from VPKs
Soundsystem doesn't forget about snd_mute_losefocus on level change
- Item selection screen now compares current item against any existing item
Automated Linux DS Build #212
Improved handling of override decision plan params, front end and enforced through UDM
Slightly experimental this but, Reconsider of current goal plan variant's goal plan is now more than just a plan, it's in, but needs testing to confirm that the plan works as planned.