239,336 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
9 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
9 Years Ago
- Increased size of placeholder loot model - Clicking left stick now shows the names for all dropped loot items, if they've timed out and hidden.
9 Years Ago
- Increased size of loot crates
9 Years Ago
- Loot items now have larger name text and the text colour matches the item's quality - Pressing R on the character select screen now wipes all save slots and reloads the scene (for dev)
9 Years Ago
Updated phrases
9 Years Ago
Added levelinfo to hapis
9 Years Ago
Fixed cached menu not updating disabled status (to main)
9 Years Ago
progress
9 Years Ago
Fixed cached menu not updating disabled status
9 Years Ago
researchtable bootstrap
9 Years Ago
someone complaind that the animals looked like they were just spooged on.. I fixed that.
9 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
9 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
9 Years Ago
ironsight fixes for various firearms
9 Years Ago
ak47 ADS fix
9 Years Ago
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
9 Years Ago
rocket launcher tweaks
9 Years Ago
Wood yield scaled with tree size. 15% bonus on arctic ones.
9 Years Ago
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
9 Years Ago
More rocks.
9 Years Ago
- FloraGroup material operations are now fired by ZoneSeasons on init, materials get copied and assigned per zone. - Tweaked Before/Water shader a bit (opaque for now because fuck you fog bug) - Updated tree prefabs with FloraPrefab component - TOD tweaks
9 Years Ago
Less ore shortage.
9 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
9 Years Ago
Remove Debug.Log
9 Years Ago
Per gameobject audio voice count limiting
9 Years Ago
animations for the beancan grenade view model added sound and special fx as well
9 Years Ago
some more animal animation tweaks
9 Years Ago
Even more rock spawns.
9 Years Ago
tweaked animal animations. fixed the bug where the horse sounded like a popcorn machine
9 Years Ago
Finally, a single base Activity can be written to file, and then read again.
9 Years Ago
Fixes
9 Years Ago
9000 rock backup
9 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
9 Years Ago
WIP Mavis Dive anims
9 Years Ago
FOR FUCK SAKE tweak baground shader to make it look more starry and less smoky FOR FUCK SAKE added fake SSS to the main shader !A temporary reflection probre update script
9 Years Ago
Working on FloraGroup/FloraPrefab material duplication on a per biome/zone basis at runtime
9 Years Ago
Enabled ocean/ss in Water prefab
9 Years Ago
God ray experiment (apply post-fog)
9 Years Ago
Vignette experiment (apply pre-tonemapping)
9 Years Ago
Trees billboard specular
9 Years Ago
Cloud tweaks & fixes
9 Years Ago
Progress
9 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
9 Years Ago
WIP on oil special
9 Years Ago
updating revolver textures and material
9 Years Ago
Locking input better but still a bit shit though.
9 Years Ago
- Started reworking the way enemy difficulty/level is scaled
9 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
9 Years Ago
Got building all the dlls for persistence working.