255,094 Commits over 3,990 Days - 2.66cph!
Fixed focus shot on Mavis and Igor
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
Switched off DOF visualise!
Fixed transition issue
Updated change log
FOR FUCK SAKE spikey model/texture/mat
!A spikey part/texture/mat
!A spikey animation
FOR FUCK SAKE all spikey prefab/setup anim controller
RCon think during loading
Water2 parity with Before; minor changes
Fix compilation error in Graphics Options\Water
Touched ocean and river shaders
Fixed Vertexlit Blended shader (just me being dumb)
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
5.3.2p4
Skill value getter
Made Vitals editable in debug unit view
- Removed SECTR asset as it was never used
added a pause where the player looks to the end of the go to walk followed by a shrug
added exhausted anim to exhausted state,
thinking about it while doing this checkin it probably both need Trigger Stop too
Deactivated global fog in ocean and river
Water2 parity with Rust
updates to vm hammer source anims
vm wood hammer - Made the deploy anim much longer with loads more spinning
- Commenting to track which stats I've implemented
Automated Linux DS Build #210
- Ability cooldowns can now be overrided to be modified by item modifiers
- Boost ability cooldown overriden to be modified by items
updates to character rig source files
TENN-15 - Lod added to character fbx
Lion-El - Lod added to character fbx
Automated Windows Build #210
Automated Linux Build #210
Removed sv_voicecodec
Defaulted sv_parallel_sendsnapshot to 0
Bumped up steam.inf version
- Stats cleanup, default values
added shadow mesh to cc max
added shadow meshses to cloud city court
LODs for Dreadora, skeletons and Ruud.
- Item stat modifiers now stack and calculate correctly
Fixed being unable to repair external walls, metal embrasures and window bars
removed unused test court textures
reduced some texture sizes
made main court and bamboo not static
rebaked lightmaps for test court
Unlocked courts on console
Automated Linux DS Build #209
Automated Windows Build #209
Automated Linux Build #209