255,070 Commits over 3,990 Days - 2.66cph!

9 Years Ago
slightly improved boar
9 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
9 Years Ago
SmartObject container
9 Years Ago
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
9 Years Ago
rebuilt test court grass and exported
9 Years Ago
FOR FUCK SAKE plasma fade fx FOR FUCK SAKE plamablast projectile prefab FOR FUCK SAKEplayership prefab with damage setup FOR FUCK SAKE tweak damage anim
9 Years Ago
vm hammer source update
9 Years Ago
Lowest LODs for TENN-15 and Lion-El
9 Years Ago
created the wiseguy basic movement ( 8-way walk/run) added basic code to drive the movement animations
9 Years Ago
- Branched for WIP item/stat modifiers and bonuses
9 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
9 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
bot
9 Years Ago
Automated Linux DS Build #207
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9 Years Ago
Automated Windows Build #207
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9 Years Ago
Automated OSX Build #207
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9 Years Ago
Automated Linux Build #207
9 Years Ago
Crazy physics catcher improvements, works for all ents & catches a few extra cases Added sv_crazyphysics_remove, sv_crazyphysics_defuse, sv_crazyphysics_warning Removed sv_removecrazyphysics Fixed utf8.len for single-byte inputs
9 Years Ago
Replaced hard coded test scalar
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9 Years Ago
Automated Linux DS Build #206
9 Years Ago
Fixed water2 on u5.4
9 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
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9 Years Ago
Automated Windows Build #206
9 Years Ago
Menu UI tweaks Phrases++
9 Years Ago
Data tweaks
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9 Years Ago
Automated OSX Build #206
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9 Years Ago
Automated Linux Build #206
9 Years Ago
* Fixed some turret sounds not being cleaned up on remove
9 Years Ago
Fixed Morale consideration sampling the wrong stat
9 Years Ago
Added another debug gate
9 Years Ago
This should have been commited.
9 Years Ago
Editor ifs
9 Years Ago
Atmos no.1 levels
9 Years Ago
Cursor hotspot twaek
9 Years Ago
Fixed consumable effects not using duration mode
9 Years Ago
Some UI tweaks Fire light and smoke material tweaks
9 Years Ago
Numerous TOD/Biome/Post tweaks
9 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health
9 Years Ago
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
9 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
9 Years Ago
- BaseProjectiles now have a separate Fade definition in inspector - Impact and Fade effects can be set to take the forward direction of their projectile - Refactored some BaseProjectile stuff and removed some unnecessary calls to old object pooling setup - Tidied up BaseProjectile inspector into groups
9 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
9 Years Ago
trainyard, powerplant, water treatment plant prefabs/dressing update couple rotation fixes in stairs prefabs
9 Years Ago
Queue now counts players that are joining too Status shows queue size
9 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Driftwood shore wetness + shader tweaks
9 Years Ago
- Stopped a bunch of object pool instantiations that are no longer used
9 Years Ago
- Removed some unnecessary colliders from enemy prefabs
9 Years Ago
- Added health values to playership models for the parts to disappear - Rebuilt player prefab - Levelup screen model now reflects current player health too - Increased health of spikeys from 2 to 4
9 Years Ago
TOD wip stuff. Tree billboards cast shadows.