239,317 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Can now chain text feeds for good shots / moves
9 Years Ago
new keypad lock and textures / lods / mats
9 Years Ago
comments so I dont forget
9 Years Ago
- 5.1.0b4 - Super important pixel art loading man. - Moved AI scripts folder up a level
bot
9 Years Ago
LinuxDS Build 600
bot
9 Years Ago
Windows Build 505
bot
9 Years Ago
OSX Build
9 Years Ago
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)
9 Years Ago
This shouldn't exist
9 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
9 Years Ago
Updated Elvis special move, rigidbody settings
9 Years Ago
Added refresh to spawn handler context menu
9 Years Ago
Added parallax occlusion mapping to highest terrain quality mode
9 Years Ago
Render overlay alpha channel as white
9 Years Ago
wip
9 Years Ago
Switched biome paint preview to overlay
9 Years Ago
- Skill tree points are now capped at one per character level
9 Years Ago
Masks and stuff.
9 Years Ago
Jumping/landing sounds
9 Years Ago
Reduced rocket aimcone (more accurate now)
9 Years Ago
wip
9 Years Ago
Items
9 Years Ago
New human model source files
9 Years Ago
Merge from unit_selection_revamp
9 Years Ago
- Removed Screenshot component from Player/Camera - Tweaked PlayerCameraControls Zoom.MinDistance
9 Years Ago
merge from main (keeping my changes)
9 Years Ago
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates - Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap - PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm) - Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts - Fixed Wall creation not working - Added Obstacle component to spiked wall building prefab - Added Debug section to GameOptions - Renamed unit_so_test scene to greenbox - Nuked some old terrain assets
9 Years Ago
Spawn table wip
9 Years Ago
Fixed sign texture sometimes dissapearing
9 Years Ago
Added userinfo (like in source engine) god is now a clientside userinfo var Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
9 Years Ago
Actually checking in the delete for that folder because I'm a dummy.
9 Years Ago
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
9 Years Ago
wip
9 Years Ago
TENN special fixed
9 Years Ago
Corrected materials on TENN prefab and fixed prop bone setup
9 Years Ago
rigged up the beancan grenade view model created deploy / idle animations for the bencan view model
9 Years Ago
- Drag rect unit selection works now - Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
9 Years Ago
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
9 Years Ago
Dumb compile errors
9 Years Ago
more reasonable minimum distance
9 Years Ago
Editor loadouts rust/wiki/Editor-Loadouts
9 Years Ago
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
9 Years Ago
Life info boilerplate
9 Years Ago
Refactored configs for characters
9 Years Ago
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
9 Years Ago
Fixed horse hair shader
9 Years Ago
Added ctrl + shift deselect when there are multiple units selected
9 Years Ago
AI Think bunching fixes
9 Years Ago
- Fixed a bunch of warnings - Removed missing components from some prefabs - Deleted the old and unuse melee/ranged ship prefabs
9 Years Ago
Added smash to controller