255,048 Commits over 3,990 Days - 2.66cph!
- Refactored earlier XP test code
- Rebuilt player prefab
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Igor - Added skinned LOD2 mesh
Updated Elvis controller / config with new dives and smash
WIP on anim state changes
added new test court trees
added new trees to test court (need to combine materials)
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Unfucked entity creation / destruction events
Made entity destruction a lot faster (or that's what the editor wants me to believe)
FOR FUCK SAKE plasma projectile life
powerplant scene updates
dirt accum textures, mat, models, reeady to place prefabs
Automated Linux DS Build #202
Delta time now accumulates in Tick Temperature. Increased time to reach Ambient Temperature, for a slower tick till doom rate.
FOR FUCK SAKE plasma particle prefab
!A particle scale animation/controller
road materials updates, textures rework (less noise, better depth)
road meshes simplification and beautification +new, longer segments
Automated Windows Build #202
- Removed large rooms from factory tileset
UTF-8 output on Windows SRCDS console
- Rooms, turrets, and reduced cam shake
DecisionLog filter / toolbar layout tweaks
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
fixed temple court wear shader and texture
Fixed a condition where saves could get wiped on inproper shutdown
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
space usurper - better mouse focus handling, tutorial levels, etc
- Increased the speed of game over fade
- Missile sound
Close rcon on exception
Fixed some server exception reports not grouping properly
- Added gates to rest of the rooms
- Gate sounds
- Added special collision to gates so enemie and projectiles can't pass through
Bug reporter fix (why didn't anyone report this!?!?!)
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE.
-little fix in GoalSettings Validate()
added dylans water riple and teleport effects
added dylan's new effects
UI fix for bug report window