255,048 Commits over 3,990 Days - 2.66cph!
Automated Linux DS Build #201
Automated Windows Build #201
Automated Linux Build #201
sv_max_usercmd_future_ticks removed
sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff)
Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
Profiler hooks for Condition.Evaluate and Consideration.Score
Automated Linux DS Build #200
Automated Windows Build #200
Automated Linux Build #200
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Quality settings tweaked, max lod bias down to 1
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
Automated Windows Build #199
Automated Linux DS Build #199
Automated Linux Build #199
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Caught an NRE in BehaviourChain
Gating grass graphics option toggle
Save graphics preset + quality level in player prefs
Fixed a bunch of issues with the option UI
Fixed water GraphicsOption not working
Added GraphicsOption.Grass
Fixed PrefabInstantiate culling itself in standalone builds (I think)
Fixed invisible static bushes
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab
Automated Linux DS Build #198
- BreakApart script can now specify if the order should be random or not, and the order is now correct
Automated Windows Build #198
Automated Linux Build #198
Disabled host_thread_mode ConVar - it always crashes when set
AvatarImage elements no longer leak memory
- Playership prefab rebuild
- Fixed the ghosting effect on muzzle flashes
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
Lowered Unit+Morale.TickMorale tick drain rate
PerceivedUnitData IsPercieved bool to aid in threat tick gating
- Playership prefab merge/rebuild
Break BC if entity from BCD is nulled
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)