239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Special gift for Andre
9 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
More texture sizes
9 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
9 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
9 Years Ago
Potential SoundManager NRE fix
9 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
9 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
9 Years Ago
Texture sizes
9 Years Ago
Additional error logging in SoundManager
9 Years Ago
Mavis serve walk WIP
9 Years Ago
Updated skinning on Mavis
9 Years Ago
Texture size tweaks
9 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
9 Years Ago
ignore.conf
9 Years Ago
Item + Inventory shit
9 Years Ago
Tweak rendering distances
9 Years Ago
- WIP loading/saving changes
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Pre-merge
9 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
9 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
9 Years Ago
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
9 Years Ago
Updated error report urls
9 Years Ago
Switched to bone for the ball - can be either left prop or ball
9 Years Ago
Added serve to controller - need to fix throw for multi racket characters
9 Years Ago
Updated Serve anim, edited anim events
9 Years Ago
Finished up topology painting
9 Years Ago
Updated Mavis serve, exported & added events
9 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
9 Years Ago
Added topology painting test
9 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
9 Years Ago
Added biome painting Refactoring and cleanup
9 Years Ago
WIP character select removed some unused objects / scenes
9 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
9 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
9 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
9 Years Ago
Added emission to custom standard refraction shader
9 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
9 Years Ago
Terrain painting prototype
9 Years Ago
- Increased size of hit impact - Increased size of explosion - Reduced size of grenade projectiles - Grenade test weapon now fires in burst of 4
9 Years Ago
- Ripped a lot of old code out of the save game system - Character creation screen slots are now just new or load, removed class stage. - Character loading/saving is back, but missing all the new stuff
9 Years Ago
EAC update
9 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
9 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
9 Years Ago
Fixed Issue #184
9 Years Ago
New stairs icons