255,042 Commits over 3,990 Days - 2.66cph!
Building block prefab updates
Conditional models run on both client and server
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source
Owl - Fixed hand flipping on forehand anim source
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims
Owl - Fixed hand flipping on forehand anim
FOR FUCK SAKE bouncer prefab/rig
!A animation controller, idle anim
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
Added consideration for aggressive targets
AnimatorParameterAttribute/Drawer
Some tweaks to Unit / OnOtherUnitRemoved logic
Added detail spec/gloss to skin shader; made SSS blur stronger
Trying something different out with building editor.
fixed incorrect material display on brickwall LODs
FOR FUCK SAKE bouncer prefab/model, remade the rig
plaster rendered brick walls variations prefabs
powerplant dressing update
Added skin variation lookup
Flipped selection colours
concrete piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Moving combat abilitty files
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y)
-Unit+Combat: pedantically made sure that more than 1 target can be removed at once
Removed hand popping into view on all hatchet vms
▉ ▍▅▍█▊▇▆ ▌▇█▅▊▋ ▄▅▋▅▊▆ ▊▉▄▋▅▅█▍▇
FOR FUCK SAKE burner prefab
FOR FUCK SAKE burner rig/skin/controller
!A burner hit/shoot animation
Player settings and default cursor
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
Added feedback / website buttons
reactive target fbx, lods and materials
latest because I couldnt work out how to get on with shelve when I changed data after shelving
human female items and extra bones to change proportions
Switched court select to use uGUI
Added background texture for blog render videos
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
item mat refactor wip
clutter moved from biometest to graybox
reduced the amount of wrist deformation when the flamethrower reloads
CombatAbilityParameters tweak
Combat ability tweak stuff
Ported over fix for AO overdarkening screen top