239,286 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
OSX Build 635
9 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
9 Years Ago
Item + inventory!
9 Years Ago
Added Mavis ready animation
9 Years Ago
* Updated Bootil again
9 Years Ago
Updated Mavis racket material
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
Added materials / textures for Mavis racket + anim clips
9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
9 Years Ago
Adding char02 textures to Mavis specific folder
9 Years Ago
Adding Mavis fbx, folder & materials
9 Years Ago
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
9 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
9 Years Ago
Added Mavis anim template & folders
9 Years Ago
Knockback for igor Move controller updated
9 Years Ago
Gib files for some of the placeable objects/loot objects.
9 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
9 Years Ago
Missing horse corpse prefab
9 Years Ago
- Deleted old camera prefab - Made a new camera prefab - Referenced new camera prefab in 1-1
9 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
9 Years Ago
- More 1-1 tweaks
9 Years Ago
Pre-Runway
9 Years Ago
Ignore cleanup
9 Years Ago
Deleting main_menu scene
9 Years Ago
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
9 Years Ago
shaderlod now targets only specific shaders
9 Years Ago
Fixed missing wind
9 Years Ago
unwrapped raft, smoothed and combined logs to one object
9 Years Ago
Updated igor prefab and scene
9 Years Ago
Updated movement controllers
9 Years Ago
Post-build deployment, GUID: 9d08a097-c3ce-4669-8cb3-711c7c22fcca
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
Lowering sign resolution (crash test)
9 Years Ago
Network proto++ Added horse animal
9 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
9 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
9 Years Ago
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9 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
9 Years Ago
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9 Years Ago
Adding accidently ignored shit.
9 Years Ago
skinning update for Mavis rig source
9 Years Ago
Reverting screenspace water
9 Years Ago
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
9 Years Ago
- Added basic player stuff. - Items inventory and stuff.
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
backup