256,940 Commits over 4,018 Days - 2.66cph!

9 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
9 Years Ago
Removed deprecated param
9 Years Ago
Implemented new mesh for ocean; finer lod scaling; no fog issues Fixed simulation stepping; tweaked ocean sim params Smoother near plane displacement attenuation Temporarily disabled SSR
9 Years Ago
compile fix
9 Years Ago
axe rotated correctly
9 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
9 Years Ago
Unit heritage string property
9 Years Ago
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
9 Years Ago
Nuked old emotes code, updated some resource prefabs
9 Years Ago
Trainyard monument topology fixes
9 Years Ago
More sound rename/tweaks
9 Years Ago
Music set to stream from disk, optimised sample rate Vox import settings, renamed some sounds Added OnSoundEvent to a few anims
9 Years Ago
Merge from main
9 Years Ago
Fixed unit emote debug removal bug
9 Years Ago
One more
9 Years Ago
Emotes gating/ tweak
9 Years Ago
Emote simplification, now trigger through goals
9 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
9 Years Ago
Hardcoded road tinting to dirt splat layer
9 Years Ago
Various rock improvements
9 Years Ago
Only allow detail view of Human units, despite player selection being unrestrictied in editor Added "Detail" layer to the HumanController, used by UnitDetailView
9 Years Ago
latest for backup
9 Years Ago
Unit sound sources are 3d Lorra lorra data tweaks
9 Years Ago
added some anims for them to play when they get to end of "go to" command
9 Years Ago
Dreadora - Added skeleton & Lod to character fbx Added racket meshes & textures
9 Years Ago
Dreadora - Added skeleton & it's Lod to rig, skinned ( even though he has no skin) Added anim template Added racket meshes source Added source WIP anims
9 Years Ago
fixed some skin weighting and reparented DEF bones (had to rebuild morphs too)
9 Years Ago
- Notification stuff
9 Years Ago
Added new female vox sounds
9 Years Ago
Gating DistanceConsideration's use of pathfinding calc with a plain old distance check
9 Years Ago
Exhausted speed reduction stat mods Player GoTo Wait (1-5 game minutes aka ~seconds)
9 Years Ago
updated window
9 Years Ago
Rally damage increased when meter is charged
9 Years Ago
Fix for name text
9 Years Ago
Moved input manager outside of object group
9 Years Ago
- Added events - Death event - Death notification
9 Years Ago
updated window mesh
9 Years Ago
Unity 5.4.0b8
9 Years Ago
Equality tweaks
9 Years Ago
Subtract 3723
9 Years Ago
Derp
9 Years Ago
fully repairing an object resets its decay delay
9 Years Ago
Desire as struct
9 Years Ago
fixed helicopter not being able to target players at some monuments
9 Years Ago
Only log the "No APO Found for item." warning when in editor.
9 Years Ago
fixed explosive rounds doing double damage to some objects
9 Years Ago
Equality tweaks
9 Years Ago
Updated beserk special, more special refactoring
9 Years Ago
Fixed TerrainBlendObjects not picking up extension from parent
9 Years Ago
-musicmanager now plays a silence after every track naturally ends (length defined with min/maxDefaultSilenceDuration), but still has a chance to play a longer silence (chanceOfLongSilence , min/maxLongSilenceDuration) -decisionlog saves your preferred filter to EditorPrefs so it stays