243,677 Commits over 3,898 Days - 2.60cph!

9 Years Ago
Added sfx
9 Years Ago
Setup up the right hand celeb player to have its own camera
9 Years Ago
Cleaned up human max file a lot, saved out all non-skinned assets to seperate source files
9 Years Ago
-merge with main
9 Years Ago
Consumables now destroyed after their action chains have finished (which is crap, we need to send effects to the agent and destroy the item itself on consume) Added Unit Behaviour stuff to the Entity View
9 Years Ago
Human updates
9 Years Ago
Updated shader names
9 Years Ago
Merge from main
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Added keyframe in shield anim
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
updated plate armour textures/materials
9 Years Ago
Fix for shield special override
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
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9 Years Ago
FOR FUCK SAKE pirate textures
9 Years Ago
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9 Years Ago
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9 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
Missed new face textures
9 Years Ago
Added head senses object creation back in Added hearingFalloffCurve to UnitSenses (not being used yet, only to test DiscGraph handles in HumanEditor) Human male tweaks
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Started reworking shield effect, can now take multiple hits
9 Years Ago
TOD tweak
9 Years Ago
Moved animation event reciever to UnitView, forwarding up to Unit. Also made it generic (passing string to use for lookup)
9 Years Ago
Added Unit+Animation Unit cleanup, moved Senses init stuff to InitSenses() Added animation callback for PickUp
9 Years Ago
Added Lion-El character selected anim
9 Years Ago
Added Lion-El character selected anim Added trigger & hooked up animator to play anim on selection
9 Years Ago
Updated TOD
9 Years Ago
Time of Day update
9 Years Ago
DM only considers enabled SO Interactions
9 Years Ago
added swamp_fog_new.psd
9 Years Ago
SetupAwarenessSphere() head finding replaced with Linq
9 Years Ago
tweaked gloss on water made new fog emit slightly less particles, made slightly more alpha-ed out
9 Years Ago
Meta
9 Years Ago
unitmanger/senses style and layout cleanup
9 Years Ago
added new cartoony fog to swamp court
9 Years Ago
Merged from ZoneResources
9 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
9 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
9 Years Ago
Editor tweaks
9 Years Ago
Data Editor/Entity View tweaks and improvements Added name override for interactions, exposed InteractionName property which returns either the name override or a formatted asset name Interactions shown in the radial menu now read better (showing item name, etc)