251,086 Commits over 3,959 Days - 2.64cph!
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Shelves models, LODs, Gibs, COL
Made Socket_Specific more explicit
Window bars crafted items
Fixed codelock using strings for effect prefabs
AA on rendered icons
Doors are craftable items
Added Elvis portrait anim + meta
Removed window bars / door from planner
Changed HUD offset
Updated configs
Compile debug+release together
Moving AmplifyColor back to ThirdParty
Test that referenced prefabs are in an asset bundle
FOR FUCK SAKE maya source scene
FOR FUCK SAKE background script to randomize turbulance/adding constellation placement
!A basic sky shader for reflection
FOR FUCK SAKE background shader for constellation
FOR FUCK SAKE space textures/material
FOR FUCK SAKE shaderforge
FOR FUCK SAKE asteroid prefab
!A constellation placement prefab
- Player and enemy movement collision fix / improvement
Refactoring building runtime.
- Money Bags enemy ability
- MissionBuilder now picks a random room for any mission objects that need to be spawned, to make sure they're spread out through the level
Fixed map water not drawing
Correctly limit chat input characters on HUD
Report some server perf stats in query
- WIP enemy roaming (disabled)
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Finished organising, for now