248,770 Commits over 3,959 Days - 2.62cph!
Highlight exceptions in server console
MetalOre slash impact FX created.
Optimized pool stack code
Protobuf writing is totally garbage free
Protobuf reading is totally garbage free except for strings
LOD grid components are now supported on pooled objects
Building skin instantiates are now pooled
Updated Hammer and HLFacePoser to latest versions
Debug view tweaks
Fixed Dead flag not being applied by Death effect
EntityViewEditor and derived tweaks, added editors for additional EntityView types
Added Interaction Positions to Berry Bush
Fixed NRE on server start (maybe)
Units now consider target unit personality compatability in the Form Breeding Group DSE
Added Scion PP back on to the player camera
Replaced crappy EnumMaskDrawer with Andre's super simple alternative (fixes conflict with Scion editor scripts)
Owl flying SE & SW anims
forehand body
updated forehand dive
TrimExcess on network queue
Looking into perlin based zoning.
Human IsSelectable if Tribe == PlayerTribe
Units are assigned a random PersonalitySettings on Create
Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively)
Changed AttributeTypes enum to None, Physical, Mental
Added some Mental Attributes
Added some Personality data
Added Unit+Personality
Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
added lava pipes to lava court scene
added cogs and lava pipes, with lighting maps
Altered ball mechanics - faster on hit but slower after bounce
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Fixed bounce issue
Fixed AI starting in wrong state
Added new collision type
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material tweaks/blend mask armored metal
Only do OnGUI's if UNITY_EDITOR
Pooling, GC, Profiling
Setting up new city editor.
Adjusted hatch height on stonegate model
Fixed stability neighbour refreshes
Added StatCollections tab to BeforeEditor
Added PersonalitySettings DataAsset
Removed StatModifiers from StatCollectionSettings
Commented out shitty StatCollectionSettingsEditor code
Unignored an icon for editor
Moved some scripts
Added Scion PP back to the project (not on camera prefab yet)
Updated Awesomium to 1.7.5.1
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre
Added client "sv" console command, runs command on server
Fucked off old city stuff ready to get in new stuff.
Don't try to pool objects when quitting
Don't try to pool objects that have alrady been destroyed by someone else
Group effects without parent in the editor