233,526 Commits over 3,775 Days - 2.58cph!

10 Years Ago
Fixed water writing to depth on Windows
10 Years Ago
merged changes from main
10 Years Ago
Subtracted revert
10 Years Ago
Merge from main
10 Years Ago
Reverted water breaking changes
10 Years Ago
[war] tweaked gun throwing behaviour
10 Years Ago
Time of Day update to 3.0.0 prerelease 5
10 Years Ago
[war] fixed soldiers not picking up guns
10 Years Ago
10 Years Ago
- Cleaning up and re-organising /Content - Updated TOD and Water - Player Camera prefab tweaks
10 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
10 Years Ago
Scene updates
10 Years Ago
Updated water
10 Years Ago
Merge from Time of Day
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
10 Years Ago
UI WIP
10 Years Ago
Cleanup & files for Diogo
10 Years Ago
Backup
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Windows uses premake5 + VS2013 Added Raknet source (gulp)
10 Years Ago
Merge fixes
10 Years Ago
merged changes from main
10 Years Ago
Slightly toned down the dreamlike bloom.
10 Years Ago
Undone maxunack checks (should fix client input freeing)
10 Years Ago
Backup
10 Years Ago
[war] refactored some of enemy AI
10 Years Ago
Backup
10 Years Ago
removed debug.log call
zon
10 Years Ago
AI now remember their current action's score.
10 Years Ago
rigged the sawed off shotgun and started animating it.
10 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
10 Years Ago
Updated water to latest version Fixed water shore fade and refraction
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Hacky biome and topology map loading for TestLevel
zon
10 Years Ago
Removed fake CanSleep check.
zon
10 Years Ago
Animals now sleep in the woods instead of directly on their spawn point. Sleeping animals are no longer disturbed by resource nodes.
10 Years Ago
Made monuments block other stuff from from spawning inside them as well
10 Years Ago
Vitals boilerplate
zon
10 Years Ago
NPC now flinch when attacked.
zon
10 Years Ago
Fixed NPC animation state.
zon
10 Years Ago
AISense.Think no longer called twice.
10 Years Ago
- Updated vm salvage axe attack2 hit source anim - Renamed axe idle to idle_rare, added simplified idle
10 Years Ago
Updated torch vm source files
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Removed whitebox