238,092 Commits over 3,837 Days - 2.59cph!

9 Years Ago
Shader func name changes
9 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
9 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
9 Years Ago
Spectator fixes
9 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
9 Years Ago
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9 Years Ago
Made iso noise more subtle
9 Years Ago
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9 Years Ago
Decor parameters & scene stuff
9 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
9 Years Ago
wip
9 Years Ago
Theoretical fix for invisible players
9 Years Ago
backup
9 Years Ago
Missed somed
9 Years Ago
Merging some tweaks to the wall placement code I wrote while away
9 Years Ago
backup
9 Years Ago
Added climate prefab to TestLevel
9 Years Ago
Increased overall brightness of the night with full moon
9 Years Ago
Fixed window bars not deploying
9 Years Ago
tweaked position of some clouds
9 Years Ago
added vehicles to cloud city scene, tweaked lighting to be more pink
9 Years Ago
More planner guide debugging
9 Years Ago
- Monster arena work
9 Years Ago
added floating cities back to cloud city court, currently creating splines for vehicles
9 Years Ago
Hacked the floors and foundations to be failsafe
9 Years Ago
Terrain map memory amount report fixes
9 Years Ago
Ragdoll tweaks Planner guide switching debug
9 Years Ago
Fixed lighthouse LOD group component
9 Years Ago
Attempt at missing script fix
9 Years Ago
Server fix
9 Years Ago
Fixed normal map bake
9 Years Ago
Re-committing LegacyLevel scene
9 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
9 Years Ago
Pre-road backup
9 Years Ago
Removed a missing script
9 Years Ago
Fixed warnings
9 Years Ago
Added effects.maxgibs
9 Years Ago
Sort conditional models queue by distance from the camera
9 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
9 Years Ago
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
9 Years Ago
Fixed some missing scripts
9 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
9 Years Ago
Post-merge fixes
9 Years Ago
Test celeb cams working
9 Years Ago
Added missing byte to float conversion to biome texture generation
9 Years Ago
Further optimizations on stairs blocks lods
9 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
9 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
9 Years Ago
Added lods on two halfheight blocks
9 Years Ago
Merge from main