238,092 Commits over 3,837 Days - 2.59cph!
- Monster arena gameplay work
- Patcher enemy tweaks
- Patcher glue now ignores walls
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Replaced gamma hack darkening with ISO effect
Removed some missing script references
Made non-unique folder meta file GUID unique
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Log terrain map allocation sizes
Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
fix bug introduced with prediction
slightly lowered SSAO effects
consuming plays appropriate sound effects
can only eat every 2 seconds + predicted locally
max caloric regen restricted to 60 hp + 40hp * comfort
updated the animal skins to use the PBR shader
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
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Disabling graph in FPs graph (because it hurts FPS, badly)
Reverting NWVars to the old system
Reverting all FreeType changes, this isn't worth it
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Updated skinning on head2
Reapplied fixes from commit 6783
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
Water normal map fiddling