256,565 Commits over 4,018 Days - 2.66cph!
Tweaked distribution of rocks and bushes
Value noise decor placement parameters are now exposed in the inspector
-removed debugging message
Automated Linux DS Build #191
Refactored racket stuff. Mavis and cowboy have their own racket scripts
Added event to serve
Automated Windows Build #191
Automated Linux Build #191
Fixed a multiplayer issue with CTriggerCamera
Fixed broken alpha test on terrain affecting caves
Don't show the game over screen when running a debug scene
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
Added atmospheric music no.21, deleted old stuff
- Portal timer and energy tweaks
- Portal timer text now flashes when low on time
Automated Linux DS Build #190
Automated Windows Build #190
Unlocked courts / chars
Added Cowboy intro
Automated Linux Build #190
Changed mount order to make breaking the game more difficult: Map > Addons > Gamemodes > VPK > ./GarrysMod > Games > ./download > Fallbacks (Workshop unchanged)
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
Merged male/female tshirt
FOR FUCK SAKE player prefab with temp damage version
FOR FUCK SAKE playership texture/material
- Added lockable doors to all Factory room setups
- RoomLockIn now gets added to all rooms
- All rooms (should) lock in when entering them now
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
moved male mesh to own blend file as export was takign too long
Female version of the tshirt
tuna wall light LODs, materials and textures.
- Timer doesn't start until you exit the starting room
- Slowed SuckIn speed
- Removed mission objective notification
- Mission screen now shows area names instead to show progression, removed all mission icon stuff
- Exit portals auto activate when in range now, no input required
Split intentory menu to its own scene
Pie menu is a scene
- Added an exit room with portal
- Added pickup weapon binds to PlayerButtonSet for controller/mk
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy
- Reduced the amount of portal time awarded per room
- Increased the amount of time awarderd per coin/energy