248,769 Commits over 3,959 Days - 2.62cph!

9 Years Ago
-merged with main -Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
9 Years Ago
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
Refactoring eyes.
9 Years Ago
+1 railing model Water treatment plant lootcrates and statics
9 Years Ago
FOR FUCK SAKE camera far clip to fix shadow artifact FOR FUCK SAKE wip room prefab FOR FUCK SAKE material !A bespoke pipe asset
9 Years Ago
Trails for backhands
9 Years Ago
added stalagmites to lava court
9 Years Ago
Changed the way anim length is returned
9 Years Ago
5.2 updates, Removed TextMesh
9 Years Ago
fixed collision on test court
9 Years Ago
fixed collision on test court
9 Years Ago
Added back in Forget if Interrupted to interactions.
9 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
9 Years Ago
merge from main
9 Years Ago
Water treatment plant backup
9 Years Ago
FOR FUCK SAKE test prefab room
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
FOR FUCK SAKE minimap shader / tweak minimap cam
9 Years Ago
▉ ▍█▆▆▋▍▄ ▌▆▇▉▉
9 Years Ago
▄▆▅█▊▊█▉▍▊▅ ▆▆▆▋ ▌█▄▉▊ ▅▇▅ █▇ ▌▆█ ██▅ ▉▄▋▇▌▌▄▆▍▄▍, ▆▍▊█ ▄▆ ▅▅▋▋▋▍, ▌▋▄▊ /▅▌▇▄▅▉ █▉▆█▌▍▍ ▇▌▊
9 Years Ago
▊ █▌▊▅▉▌▄▄▍▌▄
9 Years Ago
SmartObject.TrySubscribe overload with interaction name lookup
9 Years Ago
FOR FUCK SAKE asset cleaning
9 Years Ago
FOR FUCK SAKE WIP prefab room
9 Years Ago
Updated controller
9 Years Ago
removed component with missing script
9 Years Ago
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
merge from main
9 Years Ago
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain DM will call SmartObject.Unsubscribe when applicable
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
merge from main
9 Years Ago
▇▇▍█ ▄▌▋▉▊▋█▆▌█▉ ▉▇▋▍▄▄ ▋▉▇▋▌▆ ▄▆▊▆▆▊▅ !▆██▊▊ ▌▋▌ ▆▉▍▋ ▌█▉▄█▄▍▋
9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
Added new text component
9 Years Ago
creating stalagmites
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
▉▄▅▋▋▅█▉█▍▌ ▍▄ ▊▋▇▌█▅█▌▆
9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
▉▊▉▅▊▌▆▉▊ ▋▇█▇▊ ▅▉▊▋▅▅▄▋▌ ▅▉▍▅▄█ ▅▆▇▍▇▄
9 Years Ago
▄▍▆▇▄▋▋▄▋▄▄ ▆▄▅▌▅ ▅▇▅ ▉▆▍▄▉
9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
cut in to lava court platforms to make it less uniform
9 Years Ago
merge from main