223,680 Commits over 3,684 Days - 2.53cph!

10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
fixed the location of the fire particle effect on the torch viewmodel.
10 Years Ago
rigged the "salvaged_axe" weapon and finishd the deploy anim
10 Years Ago
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Updated premake4.lua
10 Years Ago
Updated premake4.lua
10 Years Ago
Fixed that most rocks were being placed underground Changed terrain generator and spawn handler resolutions to factors relative to the terrain size Protocol++
10 Years Ago
updated hammer vm source anims
10 Years Ago
changes to hammer anim controller
10 Years Ago
Added hit anim for hammer when building
10 Years Ago
Home time.
10 Years Ago
Renamed GameAPI.lua to premake4.lua
10 Years Ago
Renamed GameAPI.lua to premake4.lua
10 Years Ago
Added premake4 script.
10 Years Ago
Added premake4 script.
10 Years Ago
Finished cleaning project.
10 Years Ago
Finished cleaning project.
10 Years Ago
Removed visual studio files.
10 Years Ago
Removed visual studio files.
10 Years Ago
Removed compiled binaries.
10 Years Ago
Removed compiled binaries.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
New spline with arc per section.
bot
10 Years Ago
VPK Build 97
bot
10 Years Ago
LinuxDS Build 99
10 Years Ago
Another possible fix.
10 Years Ago
Another possible fix.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
More work on Behave/AI. Babysteps: reading, watching tutorials, more reading and then some doing.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Fixed AI test scene and some AI obstacle gizmos
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Fixed forest splat almost never being 0
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
bot
10 Years Ago
Windows Build 123
10 Years Ago
Fix muzzle for HL2 Pistol worldmodel