248,769 Commits over 3,959 Days - 2.62cph!
-merged with main
-Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
Converted cold overlay to ScreenOverlayEx
Large furnace smoke more grey and better motion
Started re-naming impact FX to be more descriptive
Deleted some more duplicate FX
Added dryfire effects prefab for crossbow to fix sound not playing
+1 railing model
Water treatment plant lootcrates and statics
FOR FUCK SAKE camera far clip to fix shadow artifact
FOR FUCK SAKE wip room prefab
FOR FUCK SAKE material
!A bespoke pipe asset
added stalagmites to lava court
Changed the way anim length is returned
5.2 updates, Removed TextMesh
fixed collision on test court
fixed collision on test court
Added back in Forget if Interrupted to interactions.
faster and more reealistic collect stone/mushroom FX
smoke signal is now purple
Water treatment plant backup
FOR FUCK SAKE test prefab room
Electric buzz sounds for petur
Slight left/right panning on local player footsteps
FOR FUCK SAKE minimap shader / tweak minimap cam
▄▆▅█▊▊█▉▍▊▅ ▆▆▆▋ ▌█▄▉▊ ▅▇▅ █▇ ▌▆█ ██▅ ▉▄▋▇▌▌▄▆▍▄▍, ▆▍▊█ ▄▆ ▅▅▋▋▋▍, ▌▋▄▊ /▅▌▇▄▅▉ █▉▆█▌▍▍ ▇▌▊
SmartObject.TrySubscribe overload with interaction name lookup
FOR FUCK SAKE asset cleaning
FOR FUCK SAKE WIP prefab room
removed component with missing script
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
ScreenOverlayEx takes light intensity into account
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain
DM will call SmartObject.Unsubscribe when applicable
Projectile tracers no longer disconnect from their parent one frame too soon
▇▇▍█ ▄▌▋▉▊▋█▆▌█▉ ▉▇▋▍▄▄ ▋▉▇▋▌▆ ▄▆▊▆▆▊▅
!▆██▊▊ ▌▋▌ ▆▉▍▋ ▌█▉▄█▄▍▋
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
Fixed EffectRecycle lifetime calculation
SpeedTree asset tools support multi-selections
Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
▉▊▉▅▊▌▆▉▊ ▋▇█▇▊ ▅▉▊▋▅▅▄▋▌ ▅▉▍▅▄█ ▅▆▇▍▇▄
▄▍▆▇▄▋▋▄▋▄▄ ▆▄▅▌▅ ▅▇▅ ▉▆▍▄▉
cut in to lava court platforms to make it less uniform