239,256 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
OSX Build
bot
9 Years Ago
Windows Build
9 Years Ago
Updated noise backend
9 Years Ago
Fixed default ragdoll parts
9 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
9 Years Ago
Hit height value added for players
9 Years Ago
Stability queue timeout
9 Years Ago
Some Clientside profiling
9 Years Ago
Swapped out one blendshape.
9 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
9 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
9 Years Ago
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
9 Years Ago
Stability tweaks
9 Years Ago
Updated LegacyLevel to work with latest changes
9 Years Ago
Shader func name changes
9 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
9 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
9 Years Ago
Spectator fixes
9 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
9 Years Ago
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9 Years Ago
Made iso noise more subtle
9 Years Ago
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9 Years Ago
Decor parameters & scene stuff
9 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
9 Years Ago
wip
9 Years Ago
Theoretical fix for invisible players
9 Years Ago
backup
9 Years Ago
Missed somed
9 Years Ago
Merging some tweaks to the wall placement code I wrote while away
9 Years Ago
backup
9 Years Ago
Added climate prefab to TestLevel
9 Years Ago
Increased overall brightness of the night with full moon
9 Years Ago
Fixed window bars not deploying
9 Years Ago
tweaked position of some clouds
9 Years Ago
added vehicles to cloud city scene, tweaked lighting to be more pink
9 Years Ago
More planner guide debugging
9 Years Ago
- Monster arena work
9 Years Ago
added floating cities back to cloud city court, currently creating splines for vehicles
9 Years Ago
Hacked the floors and foundations to be failsafe
9 Years Ago
Terrain map memory amount report fixes
9 Years Ago
Ragdoll tweaks Planner guide switching debug
9 Years Ago
Fixed lighthouse LOD group component
9 Years Ago
Attempt at missing script fix
9 Years Ago
Server fix
9 Years Ago
Fixed normal map bake
9 Years Ago
Re-committing LegacyLevel scene
9 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
9 Years Ago
Pre-road backup
9 Years Ago
Removed a missing script
9 Years Ago
Fixed warnings