239,257 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed warnings
9 Years Ago
Added effects.maxgibs
9 Years Ago
Sort conditional models queue by distance from the camera
9 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
9 Years Ago
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
9 Years Ago
Fixed some missing scripts
9 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
9 Years Ago
Post-merge fixes
9 Years Ago
Test celeb cams working
9 Years Ago
Added missing byte to float conversion to biome texture generation
9 Years Ago
Further optimizations on stairs blocks lods
9 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
9 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
9 Years Ago
Added lods on two halfheight blocks
9 Years Ago
Merge from main
9 Years Ago
UnityAnalytics updates
9 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
9 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
9 Years Ago
Bullet impact volume tweaks
9 Years Ago
Less pitch variation on gunshots
9 Years Ago
improved the flinches for the horse and stag
9 Years Ago
Network protocol++
9 Years Ago
New celebration cameras, WIP transitions
9 Years Ago
- Gameplay++
9 Years Ago
Updating wounded player anim source
9 Years Ago
Updated wounded anims
9 Years Ago
forgot one thing in this bad boy twig
9 Years Ago
merge from building_skins2
9 Years Ago
merge from main
9 Years Ago
Fix for the invisible floors issue
9 Years Ago
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
9 Years Ago
Added some lightweight compression to a couple of terrain maps
9 Years Ago
Merging wounded stuff into main
9 Years Ago
reduce mouse sensitivity on wounded
9 Years Ago
Snow is no longer treated as an overlay
9 Years Ago
merge from main
9 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
9 Years Ago
Megs latest icons
9 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
9 Years Ago
Improved uvmix
9 Years Ago
Can properly change other players clothes via looting
9 Years Ago
Offset starting position of wounded anim so head lands at 0,0
9 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
9 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
9 Years Ago
Added Igor win anim
9 Years Ago
- Increased size of turret projectiles - Bowel bag explosions now hurt the player
9 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
9 Years Ago
merged from trunk
9 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
bot
9 Years Ago
Windows Build 433