239,297 Commits over 3,837 Days - 2.60cph!

10 Years Ago
added bridge whitebox
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Post-build deployment, GUID: 0b9ea170-250d-455c-9e5e-33c02203cf01
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
backup
10 Years Ago
Post-build deployment, GUID: 31fd75ac-a473-41da-b795-a563f01884c3
10 Years Ago
merge from main
10 Years Ago
consumption balance
10 Years Ago
backup
10 Years Ago
Player list tweaks
10 Years Ago
Player count fixes
10 Years Ago
Launcher framework changes
10 Years Ago
Path fixes
10 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
backup
10 Years Ago
fixed some missing skin links for some view models. updated some view model skins to use the new PBR shader
10 Years Ago
Updating RustBuilder
10 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
10 Years Ago
Added terrain-class prefab type cycle hotkey (shift+c)
10 Years Ago
Fixed lock not getting removed from destroyed doors
10 Years Ago
Fixed player counts in server browser when player counts > 128
10 Years Ago
Playable Igor WIP
10 Years Ago
- This is gonna break things
10 Years Ago
DOF changes
10 Years Ago
tweaked ball colour, and ball trail colour
10 Years Ago
Good serve UI added Ball colour set on TennisController Init
10 Years Ago
animated test_court walls, rebuilt materials. added court_2 for court wear shader
10 Years Ago
No shortcuts in mesh-blend space conversions (opt later)
10 Years Ago
Updated monument scenes with the improved terrain anchor generator
10 Years Ago
Post-build deployment, GUID: 8958f03d-c490-4168-8080-5225034bb15a
10 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
10 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
10 Years Ago
Updated monument scenes with the improved terrain modifier generators
10 Years Ago
Merge from main
10 Years Ago
Removed some unused code Improved terrain modifier generators
10 Years Ago
Updated court object culling dependant on camera
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
addec court wear to test_court, tweaked net shader so it is whiter at the top.
10 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
10 Years Ago
New ShaderForge
10 Years Ago
Scene2Prefab (updated satellite dish prefab)
10 Years Ago
Removed fog / skybox colour setting
10 Years Ago
reverted materials
10 Years Ago
deploy / reload aimations now play in the 3rd person!!! YAAAYY
10 Years Ago
pvt enabled by default, saved properly
10 Years Ago
updated icons
10 Years Ago
added wolf flinching animations
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Unify join/leave message style in server console