239,297 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Server config changes
10 Years Ago
updated rock FBXs
10 Years Ago
backup
10 Years Ago
Fixed missing collider ~ top tier door
10 Years Ago
Updated Rock Materials.
10 Years Ago
Switched off Tone mapping in Unity light test scene. Tweaked lighting and materials on imported visible environment assets. Deleted unneeded assets from scene.
bot
10 Years Ago
LinuxDS Build 422
bot
10 Years Ago
Windows Build 405
10 Years Ago
* Fixed engine.WriteSave being able to write files outside of the save folder. * GitSync
10 Years Ago
Hardcoding some values in skin shader
10 Years Ago
updated bota vm anims & clips
10 Years Ago
merged from main
10 Years Ago
playerskin2 tga
10 Years Ago
Unify join/leave messages
10 Years Ago
Fixed detail normals on mesh blend; cleaned some warnings
10 Years Ago
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
10 Years Ago
Updated player clothes maya source
10 Years Ago
Updated bota vm source
10 Years Ago
Cleanup/fixes
10 Years Ago
Tweaked topology dilation destination masks
10 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
10 Years Ago
backup
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
Fixed possible warning in tangent calculation when aligning decor
10 Years Ago
merged from main
10 Years Ago
Added more descriptive procedural component loading statuses
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
Scene stuff
10 Years Ago
updated head 2
10 Years Ago
Signs break properly when parent dies
10 Years Ago
Merge from main
10 Years Ago
Planner placing deploybles works properly Changed how guide skins work (simpler, generic, reliable)
10 Years Ago
For Diogo
10 Years Ago
Merge from main
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
added wild west and test scene mesh components in to jasons lighting scene
10 Years Ago
backup
10 Years Ago
Post-build deployment, GUID: 30f9ce57-afb5-43e4-a801-77a63fa8b886
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
made foliage texture flatter and more cartoony
10 Years Ago
Changed camera orbit setting
10 Years Ago
- Increased playership acceleration again, from 550 to 800
10 Years Ago
Test scene for Unity shader/material and lighting set-up. A starting point, not an end point.
10 Years Ago
Post-build deployment, GUID: f62c90ed-824f-49d9-a4c1-4f79bddb61e7
10 Years Ago
Server executes server.cfg properly Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg Fact check player counts
10 Years Ago
Adding UnityAnalytics
10 Years Ago
merged from main
10 Years Ago
fixed the bug with the player animating like a complete retard
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error