249,450 Commits over 3,959 Days - 2.63cph!
Fixed unclamped mip in pvt pre pass
Making ironsight definition less stupid
added early lava court plane, rocks and lava
- Enemy structures now have a square minimap indiciator to differntiate from ships/enemies
- Minimap in minimised mode is now zoomed further out
- Increased size of enemy indicators on mini map
Added new hit effects
Rackets can now play multiple effects
Testing special move effect
Prewarm experiment: load all prefabs and effects
Asset prewarming is disabled by default on 32bit
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Building prewarm experiment
Added relaxed cape to Blendshapes.
- Made an AreaBuilder script that will fill an area/room with a "Fill" section from a bunch of variants
- MissionBuilder now calls Build() on all AreaBuilders in a level before spawning enemies
- Some test rooms/fillers
Can now set anim param in config file to simplify controller transitions
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
Fixing BehaviourGroup (breeding works again)
Fixed some UI bugs. Added Gamma fix for UI.
Break Panel:Paste until we figure out what to do with it.
Removed rackets from controller, now defined in config file per character
Added profiler samples to VariableReference
- Anythign with CameraPull script attached is now considered by the camera
Reduced VitalNote.Update dynamic memory allocations
Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
- Entity animation states can now be customised and have a default set and states customised via inspector
- Made a room template with a gate that gets closed when entering and opens when all turrets are destroyed
fixed potential NRE in agent+stats
Fixed incorrect effect assignment in Action.ExecuteBreedingGroup asset
- Made a placeholder pipes-gate opening/closing animation
- New pipes gate prefab
- Set up pipes gate animation controller to use the state setup for the animation trigger code
Re-assigned missing textures. Updated ApeTex_d.