249,155 Commits over 3,959 Days - 2.62cph!
Updated remaining barrels prefabs, oil barrels have labels
Moved SSAO Pro one folder back
Fixed SSAO Pro component missing in Main Camera; restored settings
Updated the static mining quarry foundation to our new ones
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
FOR FUCK SAKE fixing material issue
FOR FUCK SAKE rebuilt prefab with correct model
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Fixed gamemenucommand "engine" exploit.
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be.
fixed error spamming about "Animator not initialized" when animals are killed.
added idle relax gesture for pistol
Renamed teleporttome to teleport2me cuz that's how 1337 I am
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings
Added Test/Compression/BlockCompression scene for real-time texture compression testing
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix
Replaced SESSAO with SSAOPro for performance until we find something better
Chat UI works, More UI fixes.
Network data transfer test
- Mission select loads 1-1 by default so Thai can still get to it
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- Mission select screen work
Loot barrels visual upgrade + gibs
- Removed recall ability and related assets
- Started making the new mission select panel work
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- More mission select WIP
- New mission select screen WIP
Added BasePlayer.MovePosition (for mods)
Corn plant models, textures, prefabs
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- Changed the way objectives are handled/displayed
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* Fixed "point" scripted entities not returning correct class on client if transmitted
* Added cl_mouseenable to blocked command list
* Added a billion Vehicle functions ( About 35 )