248,615 Commits over 3,928 Days - 2.64cph!

9 Years Ago
Tribe/TribeHub refactoring. TribeHub (what shitty name) gets created during Tribe.Initialize(), remains inactive until it is assosciated with a Building. This is done through PlayerController's building placement code at the moment. Buildings can be flagged as "CanAccessTribeHub" in their settings.
9 Years Ago
Lion-El win & lose anims
9 Years Ago
merge from main
9 Years Ago
merge from main/weatherambience
9 Years Ago
Weather based ambience
9 Years Ago
setup the player mecanim for 2handed sword animations added the 2handed sword worldmodel prefab.
9 Years Ago
Added wood armor jacket and pants models, mats, and basic prefabs Added roadsign pants models, mats, and basic prefabs Removed cloth shirt from roadsign armor jacket model
9 Years Ago
More performance tweaks in DM, specifically ValueOfHarvestConsideration caching of smartobjects that have a Building component
9 Years Ago
Boar wip
9 Years Ago
Moved ConsumableEffect class out of ConsumableSettings and ported handling of them to Agent Only SmartObjects with one or more free subscribtions are processed by DecisionMaker Some minor performance optimisation in Building requirement related methods
9 Years Ago
server fix
9 Years Ago
UI Stuff
9 Years Ago
Lion-El lose anim
9 Years Ago
Tweaks
9 Years Ago
Fixed decal shader on DX9
9 Years Ago
Tweaks
9 Years Ago
Fixed water2 screwed up on dx9+nvidia First attempt at fixing water2 center patch frame delay (needs more hw testing)
9 Years Ago
DM and Senses tweaks
9 Years Ago
meg's icons
9 Years Ago
manifest
9 Years Ago
jackets
9 Years Ago
Machine tinkering
9 Years Ago
Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
9 Years Ago
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9 Years Ago
jackets
9 Years Ago
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9 Years Ago
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9 Years Ago
Removed UnityEditor directive in EntityComponent
9 Years Ago
Reduced rotor blur opacity
9 Years Ago
Misc DM related stuff. Nothing actually working just yet.
9 Years Ago
Refactoring EntityComponentSettings storage in EntitySettings Added new UI for EntityComponent management in BeforeEditor Removed BiomeMaterialObject components from tree prefabs Misc editor cleanup
9 Years Ago
Added minor safety cooldown to prevent multijump exploits
9 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
9 Years Ago
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
9 Years Ago
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9 Years Ago
midjacket layout
9 Years Ago
Pants file layout
9 Years Ago
changed steam item image url organised tshirts
9 Years Ago
subtract
9 Years Ago
merging subtract cl
9 Years Ago
merge from main@9267
9 Years Ago
cleaning up
9 Years Ago
Adding models, materials and collisions for the monument
9 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
9 Years Ago
Adds
9 Years Ago
Split BeforeEditorTab into a partial for easier working with ViewManagement code Fixed bug with ViewMangement for Species/Entities with preset views Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
9 Years Ago
Handle invalid item in load more gracefully
9 Years Ago
phrases
9 Years Ago
longsleeve t alts
9 Years Ago
Spawn handlers created in Zone+Ecology no longer tick/respawn