248,615 Commits over 3,928 Days - 2.64cph!

9 Years Ago
Missed a bit
9 Years Ago
Removed old UnitManager_OnMinute method
9 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
9 Years Ago
Fixed so that decisions that score 0 or less will always be rejected by DM.
9 Years Ago
Camera culling mask fix
9 Years Ago
added black longsleeve hardcoding steaminventory id's so there can't be any future fuckups
9 Years Ago
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9 Years Ago
Long tshirt reshuffle
9 Years Ago
tshirt placeholder icons
9 Years Ago
Fixed NRE
9 Years Ago
Server stats fixes
9 Years Ago
Server stats fixes
9 Years Ago
Server print steamid etc on death messages - for 3rd party stat systems
9 Years Ago
phrases
9 Years Ago
Fixed female hitboxes
9 Years Ago
Fixed steaminv schema bug
9 Years Ago
Bone armor models, materials, and basic prefabs
9 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
9 Years Ago
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9 Years Ago
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
9 Years Ago
Added Species Consideration and a Human Only example of it.
9 Years Ago
ItemIcon NRE
9 Years Ago
Fixed NRE in LODObject
9 Years Ago
P2PBroadcast NRE
9 Years Ago
Server compile fix
9 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
9 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
9 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
9 Years Ago
more 3rd person animations for 2handed sword
9 Years Ago
fixed a bug with the player switching from walk --> swimming
9 Years Ago
Some Machine groundwork
9 Years Ago
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
9 Years Ago
SteamSystem becomes SteamClient
9 Years Ago
Make file inputs available
9 Years Ago
Icon uploads
9 Years Ago
Schema generation
9 Years Ago
UnitManager call TickUnits via TOD_Time.OnMinute
9 Years Ago
Disabled weather
9 Years Ago
Tweaks
9 Years Ago
Tweaking Unit+Senses raycasts a bit (better masking and layer checks on hit objects) Raycasts can hit triggers now Item now creates a child collider "SO Collider" acting as a Trigger on the SmartObjects layer
9 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
9 Years Ago
Player model type
9 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
9 Years Ago
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9 Years Ago
Player Model scene reorganization
9 Years Ago
removed trees from island003, painted some forest topology map areas
9 Years Ago
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9 Years Ago
3rd person animations for 2handed sword
9 Years Ago
Added rocks/bank01 mesh Added some layer culling code for testing Tweaks
9 Years Ago
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